Difference between revisions of "Imp (Doom 2016)"

From DoomWiki.org

[unchecked revision][checked revision]
(Design: link)
(Bit of a rework.)
Line 1: Line 1:
[[File:Imp (Doom 2016) gets slashed by a chainsaw.jpg|thumb|right|An imp being cut in half by the [[Chainsaw (Doom 2016)|chainsaw]]]]
 
 
{{TimelyStub}}
 
{{TimelyStub}}
The '''imp''' is a large humanoid creature spawned from the depths of [[Hell]] who originally appeared in [[Doom]] (1993) and has been in every Doom game since. The latest iteration of the Imp was revealed in the E3 2015 presentation gameplay footage of the 2016 [[Doom (2016)|Doom remake]].
+
[[File:IMP_1.jpg|thumb|right|An imp.]]
 +
The '''imp''' is a large humanoid creature spawned from the depths of [[Hell]] who originally appeared in [[Doom]] (1993) and has been in every Doom game since. The latest iteration of the imp was revealed in the E3 2015 presentation gameplay footage of the 2016 [[Doom (2016)|Doom remake]]. These imps appears to be taller than in the classic series and are similar in stature and acrobatic skills to [[Imp (Doom 3)|imps]] in [[Doom 3]].
  
== Design ==
+
== Tactical analysis ==
These Imps appears to be taller than in the classic series and are similar in design to those of [[Imp (Doom 3)|Doom 3]].
+
Imps can leap in nearly any direction, hang on pillars and walls, and run fast, all while still attacking the player without any pause. Amongst lower-tier enemies they have already been described as "dangerous," with their fireballs doing significant damage, as much as 60 [[hit point]]s in the game's Nightmare [[skill level]]. A "harasser" unit by design, imps will often retreat from the player and try to find purchase on a higher, more distant surface from which to attack. This is contrast to the previous incarnations of the monster, which always sought to close to melee range - this imp only resorts to melee attacks if the player chooses to close to that range.
  
[[File:IMP_1.jpg]]
+
== Design change ==
 +
[[File:Imp (Doom 2016) gets slashed by a chainsaw.jpg|thumb|right|An imp being cut in half by the [[Chainsaw (Doom 2016)|chainsaw]] during the E3 demo.]]
 +
Imps underwent a dramatic redesign between the {{wp|E3 2015}} initial public presentation of the game and the release final product. The earlier design was closer in appearance to a smaller version of the [[Hell knight (Doom 2016)|Hell knight]], suggesting some kind of relationship between the two. The final imp design added distinct features to the head and body, two prominent glowing eyes, and accents of purple color which seem to call back to the [[nightmare imp]].
  
 
{{Doom 4 monsters}}
 
{{Doom 4 monsters}}

Revision as of 08:40, 14 May 2016

Work outdated.pngThis stub article makes use of facts and/or references about ongoing events and may need to be updated frequently. Information here may become outdated quickly. Please help the Doom Wiki by keeping it up to date.
An imp.

The imp is a large humanoid creature spawned from the depths of Hell who originally appeared in Doom (1993) and has been in every Doom game since. The latest iteration of the imp was revealed in the E3 2015 presentation gameplay footage of the 2016 Doom remake. These imps appears to be taller than in the classic series and are similar in stature and acrobatic skills to imps in Doom 3.

Tactical analysis

Imps can leap in nearly any direction, hang on pillars and walls, and run fast, all while still attacking the player without any pause. Amongst lower-tier enemies they have already been described as "dangerous," with their fireballs doing significant damage, as much as 60 hit points in the game's Nightmare skill level. A "harasser" unit by design, imps will often retreat from the player and try to find purchase on a higher, more distant surface from which to attack. This is contrast to the previous incarnations of the monster, which always sought to close to melee range - this imp only resorts to melee attacks if the player chooses to close to that range.

Design change

An imp being cut in half by the chainsaw during the E3 demo.

Imps underwent a dramatic redesign between the E3 2015 initial public presentation of the game and the release final product. The earlier design was closer in appearance to a smaller version of the Hell knight, suggesting some kind of relationship between the two. The final imp design added distinct features to the head and body, two prominent glowing eyes, and accents of purple color which seem to call back to the nightmare imp.