Difference between revisions of "Imp (Doom 3)"

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{{doom 3 remake|name=Imp}}
 
 
{{enemybox
 
{{enemybox
| image=[[File:ImpProfile.jpg|250px]]
+
| image=[[File:D3imp.jpg|250px]]
 
| hp=130
 
| hp=130
 
| attack= 8 (claw); 8 (leap attack); 12 (fireball); up to 5 (fireball splash damage)
 
| attack= 8 (claw); 8 (leap attack); 12 (fireball); up to 5 (fireball splash damage)
 
| found=*'''Doom 3''': Mars City Underground - Delta Labs Level 3, [[Hell]], Central Processing (both sectors) - Primary Excavation
 
| found=*'''Doom 3''': Mars City Underground - Delta Labs Level 3, [[Hell]], Central Processing (both sectors) - Primary Excavation
 
*'''RoE''': Erebus (levels 1, 2, 4, and 5), Hell (Revisited)
 
*'''RoE''': Erebus (levels 1, 2, 4, and 5), Hell (Revisited)
 +
*'''Lost Mission''': All levels
 
| spawn="spawn monster_demon_imp"
 
| spawn="spawn monster_demon_imp"
 
}}
 
}}
The '''Imp''' in ''[[Doom 3]]'' is humanoid in shape, has a grey skin with bony scales on its arms and 10 eyes. It emits a more high-pitched screech this time. These monsters are tall and aggressive, and stand a full head taller than a normal human.
+
{{Monster versions|disambig={{thisisabout|monster|doom3}}|doom1=Imp|doom4=Imp (Doom 2016)|doom5=Imp (Doom Eternal)}}
 +
The '''imp''' in [[Doom 3]] is humanoid in shape, has a grey skin with bony scales on its arms, and an array of ten eyes. This monster is tall and aggressive, standing a full head taller than a normal human. It emits a high-pitched screech when it sees an enemy. Imps are extremely common in the game, often being teleported into an area after a player enters it, or performed some action. The imp is the most frequently encountered demon in the game, appearing 15 to 30 times more often than other demons. It has acrobatic capabilities, able to pounce at the player, walk up or down walls on some occasions, and crawl along catwalks.
  
Imps are very, very common in the game, often being teleported into an area after a player enters it, or performed some action. They are the most frequently encountered demon in the game, appearing 15 to 30 times more often than other demons.
+
In [[Hell]], imps have a different appearance than those encountered on [[Mars]], appearing to have been flayed. This fact leads some to think they are naturally skinless and their bodies adapted when exposed to the Martian environment.
 
 
In [[Hell]], Imps have a different appearance than those encountered on Mars, appearing to have been flayed. This fact leads some to think they are naturally skinless and their bodies adapted when exposed to the Martian environment.
 
  
 
==Combat characteristics==
 
==Combat characteristics==
The Imp generally walks slowly towards the player, but it can climb walls as well (note that all Imp wall-crawling are scripted actions for when an Imp first enters an area. Once on the ground, Imps are limited by their A.I. to simple walking). Most of the times they will ambush the player, hiding behind doors or climbing on the roof. They can either throw explosive fireballs from their hands that travel in an arc, attack with their claws or pounce forward in a scratching attack. Occasionally, they will pounce sideways when hit to dodge additional fire.
+
The imp generally walks slowly towards the player, but it can climb walls as well (note that all imp wall-crawling events are scripted actions for when an imp first enters an area. Once on the ground, imps are limited by their A.I. to simple walking). Most of the time they will ambush the player, hiding behind doors or climbing on roofs. They can either throw explosive fireballs from their hands that travel in an arc, attack with their claws, or pounce forward in a scratching attack. Occasionally, they will pounce sideways when hit to dodge additional fire.
 
 
The Doom 3 Imp can in some ways be seen as tougher than its [[Imp|classic counterpart]], considering its ability to leap at the player in a surprise attack, increased agility, and fireballs whose smoke can easily obscure the player's vision, but some of Doom 3's weapons are more powerful (most notably the [[Shotgun (Doom 3)|shotgun]], which has a similar amount of firepower to that of the classic Doom II double-barreled shotgun, and the [[Chaingun (Doom 3)|chaingun]]). There are also other demons weaker than the Imp, but generally, it seems as weak as the classic Imp, taking a single shotgun blast at point-blank range to kill, though they sometimes survive such an encounter.
 
  
[[Image:hellimp.jpg|thumb|left|An Imp in [[Hell]]. The visual defects are due to the [[Berserker]] power-up.]]
+
The Doom 3 imp can in some ways be seen as tougher than its [[Imp|classic counterpart]], considering its ability to leap at the player in a surprise attack, increased agility, and fireballs whose smoke can easily obscure the player's vision, but some of Doom 3's weapons are more powerful: the [[Shotgun (Doom 3)|shotgun]] and the [[Chaingun (Doom 3)|chaingun]] are particularly effective.
  
Overall, the Imp is an average mid-level demon, tougher than Z-Sec soldiers or "pest" demons such as [[Trite]]s or [[Lost Soul (Doom 3)|Lost Souls]], but still relatively easy to bring down. They are about on par with [[Maggot]]s or [[Wraith]]s in terms of combat threat.
+
Overall, the imp is an average mid-level demon, tougher than Z-Sec soldiers or "pest" demons such as [[trite]]s or [[Lost Soul (Doom 3)|lost souls]], but still relatively easy to bring down. It poses a higher combat threat than [[maggot]]s or [[wraith]]s due to its projectile attack.
  
 
==Tactical analysis==
 
==Tactical analysis==
The shotgun is usually the best weapon to use against individual Imps as a well-placed point-blank shot can kill it instantly, but players should be wary of their tendency to suddenly drop to all fours and pounce on the player. Players should aim for the upper part of their bodies and move in as close as possible as the Imp's thin stature makes it difficult to hit it with the full spray of pellets even at the slightest distance. 15 to 20 rounds of [[Machine Gun]] fire can also bring down an imp, and has the advantage of being able to mow it down from long range outside the range of its pouncing and melee attacks. Against multiple Imps, use of more powerful weapons such as the chaingun and [[Plasma gun (Doom 3)|plasma gun]] are advised.
+
The shotgun is usually the best weapon to use against individual imps as a well-placed point-blank shot can kill it instantly, but players should be wary of their tendency to suddenly drop to all fours and pounce. Players should aim for the upper part of their bodies and move in as close as possible as the imp's thin stature makes it difficult to hit it with the full spray of pellets even at the slightest distance. 15 to 20 rounds of [[machine gun]] fire can also bring down an imp, and has the advantage of being able to mow it down from long range, outside the range of its pouncing and melee attacks. Against multiple imps, use of more powerful weapons such as the chaingun and [[Plasma gun (Doom 3)|plasma gun]] is advised.
  
Evading its fireballs is fairly easy once players get used to their traveling arc. Moving forward and ducking whenever the Imp tosses its projectile is the easiest way to avoid being hit. In more open areas, strafing sideways also works if there's enough space to do so. Their fireballs have minimal splash damage causing a couple points of damage, so take that into consideration when dodging. If you have the [[Grabber]] (in ''[[Resurrection of Evil]]''), you can catch the fireball and shoot it back at them; a direct hit should kill it. It will be one of the first uses you will have for the weapon; the soldier who gives you the Grabber is shown doing just this and tells the player about it before turning over the weapon.
+
Evading imps' fireballs is fairly easy once players become accustomed to their traveling arc. Moving forward and ducking whenever the imp tosses its projectile is the easiest way to avoid being hit. In more open areas, strafing sideways also works if there is enough space to do so. Their fireballs have minimal splash damage, causing a couple points of damage, so take that into consideration when dodging. If you have the [[grabber]] in [[Resurrection of Evil]] or [[The Lost Mission]], you can catch the fireball and shoot it back at the imp - a direct hit should kill it. It will be one of the first uses you will have for the weapon; the soldier who gives you the grabber is shown doing just this and tells the player about it before turning over the weapon.
  
 
==UAC Research Notes==
 
==UAC Research Notes==
 +
[[File:Hellimp.jpg|thumb|An imp in [[Hell]]. The visual defects are due to the [[berserker]] power-up.]]
 
These notes can be downloaded to the Player's PDA during the course of the game in Delta Labs Level 2b:
 
These notes can be downloaded to the Player's PDA during the course of the game in Delta Labs Level 2b:
  
Line 38: Line 36:
 
''Researchers are currently studying how this creature is able to manifest and throw an explosive plasma projectile from its hands.''
 
''Researchers are currently studying how this creature is able to manifest and throw an explosive plasma projectile from its hands.''
  
 +
==Appearance statistics==
 +
===[[Doom 3]]===
 +
The imps are by far the most common enemy in the game, found in almost every level in the game, except [[Delta Labs - Level 4: Union Aerospace Research Division|Delta Labs - Level 4]] and [[Delta Complex: Union Aerospace Research Division|Delta Complex]]. The difference in the amount of imps in BFG Edition is tiny.
 +
 +
The enemy count on Nightmare is the same as on Veteran.
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Doom 3
 +
|-
 +
|style="text-align: left;"|'''Level'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|[[Mars City Underground: Union Aerospace Subsystems|Mars City Underground]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|[[Mars City: Union Aerospace Corporate Division|Mars City]]||5||6||8
 +
|-
 +
|style="text-align: left;"|[[Administration: Union Aerospace Corporate Division|Administration]]||16||19||24
 +
|-
 +
|style="text-align: left;"|[[Alpha Labs - Sector 1: Union Aerospace Science Division|Alpha Labs - Sector 1]]||14||colspan="2"|18
 +
|-
 +
|style="text-align: left;"|[[Alpha Labs - Sector 2: Union Aerospace Science Division|Alpha Labs - Sector 2]]||13||colspan="2"|15
 +
|-
 +
|style="text-align: left;"|[[Alpha Labs - Sector 3: Union Aerospace Science Division|Alpha Labs - Sector 3]]||8||colspan="2"|11
 +
|-
 +
|style="text-align: left;"|[[Alpha Labs - Sector 4: Union Aerospace Science Division|Alpha Labs - Sector 4]]||21||colspan="2"|23
 +
|-
 +
|style="text-align: left;"|[[Enpro Plant: Energy Processing and Storage|Enpro Plant]]||38||colspan="2"|42
 +
|-
 +
|style="text-align: left;"|[[Communications Transfer: Maintenance and Transfer Station|Communications Transfer]]||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|[[Communications: Central Communications Tower|Communications]]||colspan="3"|27
 +
|-
 +
|style="text-align: left;"|[[Monorail Skybridge: Facility Transport|Monorail Skybridge]]||30||colspan="2"|37
 +
|-
 +
|style="text-align: left;"|[[Recycling - Sector 2: Waste Recycling Center|Recycling - Sector 2]]||23||colspan="2"|25
 +
|-
 +
|style="text-align: left;"|[[Monorail: Facility Transport|Monorail]]||13||colspan="2"|16
 +
|-
 +
|style="text-align: left;"|[[Delta Labs - Level 1: Union Aerospace Research Division|Delta Labs - Level 1]]||colspan="3"|19
 +
|-
 +
|style="text-align: left;"|[[Delta Labs - Level 2a: Union Aerospace Research Division|Delta Labs - Level 2a]]||27||colspan="2"|29
 +
|-
 +
|style="text-align: left;"|[[Delta Labs - Level 2b: Union Aerospace Research Division|Delta Labs - Level 2b]]*||colspan="3"|42
 +
|-
 +
|style="text-align: left;"|[[Delta Labs - Level 3: Union Aerospace Research Division|Delta Labs - Level 3]]||27||colspan="2"|29
 +
|-
 +
|style="text-align: left;"|[[Hell (Doom 3 level)|Hell]]||colspan="3"|26
 +
|-
 +
|style="text-align: left;"|[[Central Processing: Processing Distribution Center|Central Processing (1)]]||18||colspan="2"|19
 +
|-
 +
|style="text-align: left;"|[[Central Processing: Primary Server Bank|Central Processing (2)]]||12||colspan="2"|14
 +
|-
 +
|style="text-align: left;"|[[Site 3: Analysis Facility|Site 3]]*||16||colspan="2"|20
 +
|-
 +
|style="text-align: left;"|[[Caverns - Area 1: Excavation Transfer|Caverns - Area 1]]*||27||colspan="2"|28
 +
|-
 +
|style="text-align: left;"|[[Caverns - Area 2: Artifact Excavation|Caverns - Area 2]]*||8||colspan="2"|12
 +
|-
 +
|style="text-align: left;"|[[Primary Excavation: Artifact Dig|Primary Excavation]]||colspan="3"|infinite
 +
|-
 +
|style="text-align: left;"|'''Total'''||458||505||512
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|[[Doom 3: BFG Edition|BFG Edition]]
 +
|-
 +
|style="text-align: left;"|'''Level'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|Mars City Underground||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|Mars City||5||6||8
 +
|-
 +
|style="text-align: left;"|Administration||16||19||24
 +
|-
 +
|style="text-align: left;"|Alpha Labs - Sector 1||14||colspan="2"|18
 +
|-
 +
|style="text-align: left;"|Alpha Labs - Sector 2||13||colspan="2"|15
 +
|-
 +
|style="text-align: left;"|Alpha Labs - Sector 3||8||colspan="2"|11
 +
|-
 +
|style="text-align: left;"|Alpha Labs - Sector 4||21||colspan="2"|23
 +
|-
 +
|style="text-align: left;"|Enpro Plant||38||colspan="2"|42
 +
|-
 +
|style="text-align: left;"|Communications Transfer||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|Communications||colspan="3"|27
 +
|-
 +
|style="text-align: left;"|Monorail Skybridge||29||colspan="2"|36
 +
|-
 +
|style="text-align: left;"|Recycling - Sector 2||22||colspan="2"|24
 +
|-
 +
|style="text-align: left;"|Monorail||13||colspan="2"|16
 +
|-
 +
|style="text-align: left;"|Delta Labs - Level 1||colspan="3"|19
 +
|-
 +
|style="text-align: left;"|Delta Labs - Level 2a||27||colspan="2"|29
 +
|-
 +
|style="text-align: left;"|Delta Labs - Level 2b*||colspan="3"|41
 +
|-
 +
|style="text-align: left;"|Delta Labs - Level 3||27||colspan="2"|29
 +
|-
 +
|style="text-align: left;"|Hell||colspan="3"|25
 +
|-
 +
|style="text-align: left;"|Central Processing (1)||18||colspan="2"|19
 +
|-
 +
|style="text-align: left;"|Central Processing (2)||12||colspan="2"|14
 +
|-
 +
|style="text-align: left;"|Site 3*||16||colspan="2"|20
 +
|-
 +
|style="text-align: left;"|Caverns - Area 1*||colspan="3"|27
 +
|-
 +
|style="text-align: left;"|Caverns - Area 2*||8||colspan="2"|12
 +
|-
 +
|style="text-align: left;"|Primary Excavation||colspan="3"|infinite
 +
|-
 +
|style="text-align: left;"|'''Total'''||454||500||507
 +
|}
 +
{{col-end}}
 +
<small>* Some imps in these levels are spawned by arch-viles, thus their amount may vary. In these tables only the amount of distinct spawn points is shown.</small>
 +
 +
<small>This tally doesn't include Primary Excavation level because the amount of imps is infinite in it.</small>
 +
 +
===Resurrection of Evil===
 +
The imps are much less common in this expansion, appearing only in half of the levels, because they were mostly replaced by the [[vulgar]]s as the regular enemy.
 +
 +
The enemy count on Nightmare is the same as on Veteran.
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Doom 3: Resurrection of Evil
 +
|-
 +
|style="text-align: left;"|'''Level'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|[[Erebus - Level 1: Main Excavation|Erebus - Level 1]]||2||6||8
 +
|-
 +
|style="text-align: left;"|[[Erebus - Level 2: Erebus Dig Site|Erebus - Level 2]]||11||colspan="2"|14
 +
|-
 +
|style="text-align: left;"|[[Erebus - Level 4: Erebus Control|Erebus - Level 4]]||8||colspan="2"|9
 +
|-
 +
|style="text-align: left;"|[[Erebus - Level 5: Erebus Research|Erebus - Level 5]]||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|[[Hell (Resurrection of Evil level)|Hell]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|'''Total'''||42||50||52
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|[[Doom 3: BFG Edition]]
 +
|-
 +
|style="text-align: left;"|'''Level'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|Erebus - Level 1||2||6||8
 +
|-
 +
|style="text-align: left;"|Erebus - Level 2||11||colspan="2"|14
 +
|-
 +
|style="text-align: left;"|Erebus - Level 4||7||colspan="2"|8
 +
|-
 +
|style="text-align: left;"|Erebus - Level 5||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|Hell||colspan="3"|10*
 +
|-
 +
|style="text-align: left;"|'''Total'''||43||51||53
 +
|}
 +
{{col-end}}
 +
<small>* In Hell, two of the imps added in the BFG Edition are crawlers.</small>
 +
 +
===The Lost Mission===
 +
{{stub}}
 +
In the opening of ''The Lost Mission'', what appears to be an imp drops through ceiling grating and attacks Bravo Team.
  
 
{{Doom 3 monsters}}
 
{{Doom 3 monsters}}
 
{{RoE monsters}}
 
{{RoE monsters}}
 +
[[Category:Imps]]

Revision as of 12:49, 15 June 2021

D3imp.jpg
Imp (Doom 3)
Health

130

Attack Damage

8 (claw); 8 (leap attack); 12 (fireball); up to 5 (fireball splash damage)

Found in
  • Doom 3: Mars City Underground - Delta Labs Level 3, Hell, Central Processing (both sectors) - Primary Excavation
  • RoE: Erebus (levels 1, 2, 4, and 5), Hell (Revisited)
  • Lost Mission: All levels
Cheat spawn

"spawn monster_demon_imp"

This article is about the monster in Doom 3. For other games, see:

The imp in Doom 3 is humanoid in shape, has a grey skin with bony scales on its arms, and an array of ten eyes. This monster is tall and aggressive, standing a full head taller than a normal human. It emits a high-pitched screech when it sees an enemy. Imps are extremely common in the game, often being teleported into an area after a player enters it, or performed some action. The imp is the most frequently encountered demon in the game, appearing 15 to 30 times more often than other demons. It has acrobatic capabilities, able to pounce at the player, walk up or down walls on some occasions, and crawl along catwalks.

In Hell, imps have a different appearance than those encountered on Mars, appearing to have been flayed. This fact leads some to think they are naturally skinless and their bodies adapted when exposed to the Martian environment.

Combat characteristics

The imp generally walks slowly towards the player, but it can climb walls as well (note that all imp wall-crawling events are scripted actions for when an imp first enters an area. Once on the ground, imps are limited by their A.I. to simple walking). Most of the time they will ambush the player, hiding behind doors or climbing on roofs. They can either throw explosive fireballs from their hands that travel in an arc, attack with their claws, or pounce forward in a scratching attack. Occasionally, they will pounce sideways when hit to dodge additional fire.

The Doom 3 imp can in some ways be seen as tougher than its classic counterpart, considering its ability to leap at the player in a surprise attack, increased agility, and fireballs whose smoke can easily obscure the player's vision, but some of Doom 3's weapons are more powerful: the shotgun and the chaingun are particularly effective.

Overall, the imp is an average mid-level demon, tougher than Z-Sec soldiers or "pest" demons such as trites or lost souls, but still relatively easy to bring down. It poses a higher combat threat than maggots or wraiths due to its projectile attack.

Tactical analysis

The shotgun is usually the best weapon to use against individual imps as a well-placed point-blank shot can kill it instantly, but players should be wary of their tendency to suddenly drop to all fours and pounce. Players should aim for the upper part of their bodies and move in as close as possible as the imp's thin stature makes it difficult to hit it with the full spray of pellets even at the slightest distance. 15 to 20 rounds of machine gun fire can also bring down an imp, and has the advantage of being able to mow it down from long range, outside the range of its pouncing and melee attacks. Against multiple imps, use of more powerful weapons such as the chaingun and plasma gun is advised.

Evading imps' fireballs is fairly easy once players become accustomed to their traveling arc. Moving forward and ducking whenever the imp tosses its projectile is the easiest way to avoid being hit. In more open areas, strafing sideways also works if there is enough space to do so. Their fireballs have minimal splash damage, causing a couple points of damage, so take that into consideration when dodging. If you have the grabber in Resurrection of Evil or The Lost Mission, you can catch the fireball and shoot it back at the imp - a direct hit should kill it. It will be one of the first uses you will have for the weapon; the soldier who gives you the grabber is shown doing just this and tells the player about it before turning over the weapon.

UAC Research Notes

An imp in Hell. The visual defects are due to the berserker power-up.

These notes can be downloaded to the Player's PDA during the course of the game in Delta Labs Level 2b:

Specimen 197 - Imp
This humanoid's long and muscular limbs make it extremely agile as a biped or quadruped. Its long and sharp claws allow for climbing steep surfaces. A configuration of 10 eyes provides this creature with a wide field of vision and the ability to see with clarity in low-light environments.

Specimen 27 - Imp (partial)
-Left forearm amputated for biological study.
Researchers are currently studying how this creature is able to manifest and throw an explosive plasma projectile from its hands.

Appearance statistics

Doom 3

The imps are by far the most common enemy in the game, found in almost every level in the game, except Delta Labs - Level 4 and Delta Complex. The difference in the amount of imps in BFG Edition is tiny.

The enemy count on Nightmare is the same as on Veteran.

* Some imps in these levels are spawned by arch-viles, thus their amount may vary. In these tables only the amount of distinct spawn points is shown.

This tally doesn't include Primary Excavation level because the amount of imps is infinite in it.

Resurrection of Evil

The imps are much less common in this expansion, appearing only in half of the levels, because they were mostly replaced by the vulgars as the regular enemy.

The enemy count on Nightmare is the same as on Veteran.

* In Hell, two of the imps added in the BFG Edition are crawlers.

The Lost Mission

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

In the opening of The Lost Mission, what appears to be an imp drops through ceiling grating and attacks Bravo Team.