Difference between revisions of "Impossible: A New Reality"
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− | '''Impossible: A New Reality''' is a | + | '''Impossible: A New Reality''' is a single-level PWAD for Doom II, authored by ZK and designed for ZDoom. It winned a Escher Award at [[Cacowards 2006]] |
You begin in a patio. The action takes place in an Old Mansion on [[lava]]. The [[automap]] shows no lines. The level is full of "impossible" architechture, for example: stairs that go up infinetely but go down only once. The impossible architechture is constructed with the use of the [[silent teleport]] trick. | You begin in a patio. The action takes place in an Old Mansion on [[lava]]. The [[automap]] shows no lines. The level is full of "impossible" architechture, for example: stairs that go up infinetely but go down only once. The impossible architechture is constructed with the use of the [[silent teleport]] trick. |
Revision as of 15:03, 3 March 2016
Impossible: A New Reality is a single-level PWAD for Doom II, authored by ZK and designed for ZDoom. It winned a Escher Award at Cacowards 2006
You begin in a patio. The action takes place in an Old Mansion on lava. The automap shows no lines. The level is full of "impossible" architechture, for example: stairs that go up infinetely but go down only once. The impossible architechture is constructed with the use of the silent teleport trick.
The map use Hexen 2 textures and uses Derek Afterglow's Plantation Mansion texture pack.
External links
- Impossible: A New Reality at Doomworld/idgames (2006)