Difference between revisions of "Insane Gazebo"

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* [[Haste (WAD)|Haste]] ({{ig|id=20141}})
 
* [[Haste (WAD)|Haste]] ({{ig|id=20141}})
 
** Project lead
 
** Project lead
** MAP02: The Wheelhouse
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** {{maplinkgen|MAP02|The Wheelhouse|Haste}}
** MAP06: Concrete Vice
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** {{maplinkgen|MAP06|Concrete Vice|Haste}}
** MAP08: The Cradle
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** {{maplinkgen|MAP08|The Cradle|Haste}}
** MAP11: Wanderlust ''(with [[Arthur O. (Archi)]])''
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** {{maplinkgen|MAP11|Wanderlust|Haste}} ''(with [[Arthur O. (Archi)]])''
 
** MAP17: Thanks for Playing
 
** MAP17: Thanks for Playing
** MAP31: Hibernation ''(with [[bemused]])''
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** {{maplinkgen|MAP31|Hibernation|Haste}} ''(with [[bemused]])''
 
* [[Fractured Worlds]] ({{dwforums|125253}})
 
* [[Fractured Worlds]] ({{dwforums|125253}})
 
** {{maplinkgen|MAP32|Amarite Accelerator|Fractured Worlds}}
 
** {{maplinkgen|MAP32|Amarite Accelerator|Fractured Worlds}}

Revision as of 10:59, 28 November 2022

Insane_Gazebo is a Doom level designer and artist. His best known work is Sunder, an in-development slaughtermap megawad. Sunder's original release during 2009-2010 was immensely influential, featuring a previously unseen marriage between grand, beautiful maps and challenging slaughter gameplay. This style was picked up and expanded upon by 2010s slaughtermap authors.[1]

After a nine year hiatus, Insane_Gazebo returned to work on Sunder in 2019. He also started participating in various community and team projects, notably those from the The Hellforge Discord.

Body of work

2009

2019

2020

2021

External links

References

  1. Not Jabba (10 December 2019). "Roots: The evolution of Doom level design." Doomworld. Retrieved 27 April 2021.