Editing Intermission screen

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* In the [[Xbox]] version of Doom, the blood splat for [[E1M10: Sewers]] appears outside the boundary of the level map.
 
* In the [[Xbox]] version of Doom, the blood splat for [[E1M10: Sewers]] appears outside the boundary of the level map.
 
* In the beginning of the [[Doom movie]], there is a map displayed on a screen, but without corridors. This makes it look like [[Doom v0.5]]'s intermission screen.
 
* In the beginning of the [[Doom movie]], there is a map displayed on a screen, but without corridors. This makes it look like [[Doom v0.5]]'s intermission screen.
* The total time of play through previous levels in the same episode or full campaign is not a feature of vanilla Doom, but is implemented in many source ports.
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* The total time of combined time from previous levels is not a feature in vanilla, it is however in almost every source port.
  
 
== See also ==
 
== See also ==

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