Difference between revisions of "Invulnerability"
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{| {{prettytable}} | {| {{prettytable}} | ||
− | !colspan="2"| | + | !colspan="2"|Invulnerability data |
|- | |- | ||
| Thing type||2022 (decimal), 7E6 (hex) | | Thing type||2022 (decimal), 7E6 (hex) | ||
|- | |- | ||
− | | Appears in||Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom | + | | Appears in||Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom |
|- | |- | ||
| Radius||20 | | Radius||20 | ||
+ | |- | ||
+ | | Height||16 | ||
|- | |- | ||
| [[Sprite]]||PINV | | [[Sprite]]||PINV | ||
|- | |- | ||
− | | [[Thing types|Class]]||| | + | | [[Thing types|Class]]|||[[Item]]<br/>Pickup |
|- | |- | ||
|} | |} | ||
+ | == Appearance statistics == | ||
In [[classic Doom]], invulnerabilities are first encountered on these levels: | In [[classic Doom]], invulnerabilities are first encountered on these levels: | ||
Line 37: | Line 40: | ||
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] | !Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] | ||
|- | |- | ||
− | |[[Ultimate Doom]]||[[E2M7: Spawning Vats]]||[[E2M7: Spawning Vats]]||[[E2M7: Spawning Vats]] | + | |[[The Ultimate Doom]]||[[E2M7: Spawning Vats]]||[[E2M7: Spawning Vats]]||[[E2M7: Spawning Vats]] |
|- | |- | ||
|[[Doom II]]||[[MAP08: Tricks and Traps]]||[[MAP08: Tricks and Traps]]||[[MAP08: Tricks and Traps]] | |[[Doom II]]||[[MAP08: Tricks and Traps]]||[[MAP08: Tricks and Traps]]||[[MAP08: Tricks and Traps]] | ||
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!Game||ITYTD and HNTR||HMP||UV and NM | !Game||ITYTD and HNTR||HMP||UV and NM | ||
|- | |- | ||
− | |Ultimate Doom||16||15||16 | + | |The Ultimate Doom||16||15||16 |
|- | |- | ||
|Doom II||29||24||23 | |Doom II||29||24||23 |
Revision as of 06:07, 12 August 2016
The invulnerability is a powerup that makes the player generally impervious to damage. The player is not protected from telefrags, and will still recoil from a successful attack. The powerup looks like a green sphere with a grinning red-eyed head inside. While it is active, the colors in the player's view change to inverse monochrome, and the eyes of the status bar face glow yellow (STFGOD0), making them look similar to the demon's. The inverted monochrome display makes the game effectively fully bright, and the player will be able to see every detail even in the darkest areas. Spectres in particular become much more visible under its effects.
Invulnerability lasts for 30 seconds; in the last few seconds the display will begin blinking back to its original colors. Picking up an invulnerability before a previous one has expired resets the duration to 30 seconds.
Invulnerability can also be activated with the cheat code idbeholdv.
In deathmatch mode of vanilla Doom, invulnerabilities and blur artifacts never respawn. Some source ports allow flags to be set to cause them to respawn.
Invulnerabilities are included in the items percentage displayed at the end of each level.
Technical
According to the function P_DamageMobj in p_inter.c, invulnerability only protects the player from attacks doing less than 1000 points of damage; while no monster in the game can do nearly that much damage in one attack, a telefrag inflicts 10000 points (and indeed will kill even an otherwise invulnerable player). This also means that DeHackEd can be used to circumvent the invulnerability powerup by creating incredibly powerful weapons.
Data
Invulnerability data | |
---|---|
Thing type | 2022 (decimal), 7E6 (hex) |
Appears in | Registered Doom The Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Height | 16 |
Sprite | PINV |
Class | Item Pickup |
Appearance statistics
In classic Doom, invulnerabilities are first encountered on these levels:
The IWADs contain the following numbers of invulnerability artifacts:
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
The Ultimate Doom | 16 | 15 | 16 |
Doom II | 29 | 24 | 23 |
TNT: Evilution | 15 | 13 | 12 |
Plutonia | 5 | 5 | 5 |
Notes
- The grinning face inside the sphere appears to be derived from the lost soul sprite in Doom 0.4. Oddly enough, the invulnerability sphere in that version of the game was invisible and had an unused sprite in the IWAD which looked like a giant health bonus.
- Due to a limitation of the engine, the invulnerability artifact lights up all the areas in the game similar to the light amplification visor. Otherwise it would require an entire table of 32 shades for a proper effect.
See also
- iddqd (cheat code)
- Invulnerability colormap bug
Sources
- Doom 4-2 Alpha at toastytech.com
- alt.games.doom post about creating weapons that can kill invulnerable players, via Google Groups
- rec.games.computer.doom.editing post about creating weapons that can kill invulnerable players, via Google Groups
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |