Difference between revisions of "Invulnerability"
From DoomWiki.org
[unchecked revision] | [unchecked revision] |
(wiki; factual error; consolidated alpha info and made it consistent with our alpha articles; no protection from 'kickback' (e.g. when fighting a cyberdemon); see also IDDQD) |
|||
Line 2: | Line 2: | ||
[[Image:Blackandwhite-HellRevelead-map14.png|thumb|right|What the Doom marine sees when he is invulnerable, [[Hell Revealed]] MAP14]] | [[Image:Blackandwhite-HellRevelead-map14.png|thumb|right|What the Doom marine sees when he is invulnerable, [[Hell Revealed]] MAP14]] | ||
− | The '''invulnerability''' is a [[powerup]] that makes the [[player]] generally impervious to damage for 30 seconds. | + | The '''invulnerability''' is a [[powerup]] that makes the [[player]] generally impervious to damage for 30 seconds. The player is not protected from [[telefrag]]s, and will still [[Hit point|recoil]] from a successful attack. The powerup looks like a green sphere with a grinning head inside. While it is active, the colors in the player's display change to inverse monochrome, and the eyes of the [[status bar face]] glow yellow, making them look similar to the [[Demon]]'s; in the last few seconds the display will begin blinking back to its original colors. |
Invulnerability can also be activated with the [[Doom cheat codes|cheat code]] <tt>idbeholdv</tt>. | Invulnerability can also be activated with the [[Doom cheat codes|cheat code]] <tt>idbeholdv</tt>. | ||
Line 8: | Line 8: | ||
In [[deathmatch]] mode of [[vanilla Doom]], invulnerabilities and [[blur artifact]]s never [[multiplayer|respawn]]. Some [[source ports]] allow flags to be set to cause them to respawn. | In [[deathmatch]] mode of [[vanilla Doom]], invulnerabilities and [[blur artifact]]s never [[multiplayer|respawn]]. Some [[source ports]] allow flags to be set to cause them to respawn. | ||
− | Invulnerabilities are included in the items percentage displayed at the end of each level. | + | Invulnerabilities are included in the [[Intermission screen|items percentage]] displayed at the end of each level. |
+ | |||
+ | ==Notes== | ||
+ | The grinning face inside the sphere appears to be derived from the [[Lost Soul]] sprite in [[Doom 0.4]]. Oddly enough, the invulnerability sphere in that version of the game was invisible and had an unused sprite in the [[IWAD]] which looked like a giant [[health bonus]]. | ||
{| {{prettytable}} | {| {{prettytable}} | ||
Line 39: | Line 42: | ||
|[[Plutonia]]||5||5||5 | |[[Plutonia]]||5||5||5 | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==See also== | ==See also== | ||
+ | {{Doom items}} | ||
* [[Invulnerability colormap bug]] | * [[Invulnerability colormap bug]] | ||
+ | * <tt>[[Doom cheat codes#All Doom versions|iddqd]]</tt> (cheat code) | ||
− | + | ==Sources== | |
+ | * [http://toastytech.com/dooma/alpha4.html Doom 4-2 Alpha] at toastytech.com |
Revision as of 00:43, 2 November 2006
The invulnerability is a powerup that makes the player generally impervious to damage for 30 seconds. The player is not protected from telefrags, and will still recoil from a successful attack. The powerup looks like a green sphere with a grinning head inside. While it is active, the colors in the player's display change to inverse monochrome, and the eyes of the status bar face glow yellow, making them look similar to the Demon's; in the last few seconds the display will begin blinking back to its original colors.
Invulnerability can also be activated with the cheat code idbeholdv.
In deathmatch mode of vanilla Doom, invulnerabilities and blur artifacts never respawn. Some source ports allow flags to be set to cause them to respawn.
Invulnerabilities are included in the items percentage displayed at the end of each level.
Notes
The grinning face inside the sphere appears to be derived from the Lost Soul sprite in Doom 0.4. Oddly enough, the invulnerability sphere in that version of the game was invisible and had an unused sprite in the IWAD which looked like a giant health bonus.
Invulnerability data | |
---|---|
Thing type | 2022 (decimal), 7E6 (hex) |
Appears in | Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | PINV |
Class | Artifact Pickup |
Appearance statistics
The IWADs contain the following numbers of invulnerability artifacts:
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 16 | 15 | 16 |
Doom II | 29 | 24 | 23 |
TNT: Evilution | 15 | 13 | 12 |
Plutonia | 5 | 5 | 5 |
See also
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |
- Invulnerability colormap bug
- iddqd (cheat code)
Sources
- Doom 4-2 Alpha at toastytech.com