Invulnerability
From DoomWiki.org
The invulnerability is a powerup that makes the player generally impervious to damage for 30 seconds. It does not protect the player from telefrags, and is disabled in some areas. The powerup looks like a green sphere with a grinning head inside. While it is active, the colors in the player's display change to inverse monochrome, and the eyes of the status bar face glow white; in the last few seconds the display will begin blinking back to its original colors.
Invulnerability can also be activated with the cheat code idbeholdv.
In deathmatch mode of vanilla Doom, invulnerabilities and blur artifacts never respawn. Some source ports allow flags to be set to cause them to respawn.
Invulnerabilities are included in the items percentage displayed at the end of each level.
Invulnerability data | |
---|---|
Thing type | 2022 (decimal), 7E6 (hex) |
Appears in | Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | PINV |
Class | Artifact Pickup |
Appearance statistics
The IWADs contain the following numbers of invulnerability artifacts:
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 16 | 15 | 16 |
Doom II | 29 | 24 | 23 |
TNT: Evilution | 15 | 13 | 12 |
Plutonia | 5 | 5 | 5 |
See also
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |