Invulnerability

From DoomWiki.org

Revision as of 19:33, 30 May 2006 by Ryan W (talk | contribs) (rearranged first paragraph somewhat -- Ledmeister citation is irrelevant)


Invulnerability sphere in Doom II, MAP08: Tricks and Traps
File:Blackandwhite-HellRevelead-map14.png
What the Doom marine sees when he is invulnerable, Hell Revealed MAP14

The invulnerability is a powerup that makes the player generally impervious to damage for 30 seconds. It does not protect the player from telefrags, and is disabled in some areas. The powerup looks like a green sphere with a grinning head inside. While it is active, the colors in the player's display change to inverse monochrome, and the eyes of the status bar face glow white; in the last few seconds the display will begin blinking back to its original colors.

Invulnerability can also be activated with the cheat code idbeholdv.

In deathmatch mode of vanilla Doom, invulnerabilities and blur artifacts never respawn. Some source ports allow flags to be set to cause them to respawn.

Invulnerabilities are included in the items percentage displayed at the end of each level.

Invulnerability data
Thing type 2022 (decimal), 7E6 (hex)
Appears in Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite PINV
Class Artifact
Pickup

Appearance statistics

The IWADs contain the following numbers of invulnerability artifacts:

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 16 15 16
Doom II 29 24 23
TNT: Evilution 15 13 12
Plutonia 5 5 5

See also