Invulnerability
From DoomWiki.org
The invulnerability is a powerup that makes the player generally impervious to damage for 30 seconds. The player is not protected from telefrags, and will still recoil from a successful attack. The powerup looks like a green sphere with a grinning head inside. While it is active, the colors in the player's display change to inverse monochrome, and the eyes of the status bar face glow yellow (STFGOD0), making them look similar to the Demon's; in the last few seconds the display will begin blinking back to its original colors. While the inverted monochrome effect is activated the game is effectively fully bright, and the player will be able to see every detail even in the darkest areas. Spectres in particular become much easier to see under its effects.
Invulnerability can also be activated with the cheat code idbeholdv.
In deathmatch mode of vanilla Doom, invulnerabilities and blur artifacts never respawn. Some source ports allow flags to be set to cause them to respawn.
Invulnerabilities are included in the items percentage displayed at the end of each level.
Technical
According to the function P_DamageMobj in p_inter.c, invulnerability only protects the player from attacks doing less than 1000 points of damage; while no monster in the game can do nearly that much damage in one attack, a telefrag inflicts 10000 points. This also means that DeHackEd can be used to circumvent the invulnerability powerup by creating incredibly powerful weapons.
Notes
The grinning face inside the sphere appears to be derived from the Lost Soul sprite in Doom 0.4. Oddly enough, the invulnerability sphere in that version of the game was invisible and had an unused sprite in the IWAD which looked like a giant health bonus.
Invulnerability data | |
---|---|
Thing type | 2022 (decimal), 7E6 (hex) |
Appears in | Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | PINV |
Class | Artifact Pickup |
Appearance statistics
The IWADs contain the following numbers of invulnerability artifacts:
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 16 | 15 | 16 |
Doom II | 29 | 24 | 23 |
TNT: Evilution | 15 | 13 | 12 |
Plutonia | 5 | 5 | 5 |
See also
- Invulnerability colormap bug
- iddqd (cheat code)
Sources
- Doom 4-2 Alpha at toastytech.com
- alt.games.doom post about creating weapons that can kill invulnerable players, via Google Groups
- rec.games.computer.doom.editing post about creating weapons that can kill invulnerable players, via Google Groups
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |