Difference between revisions of "Item"
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Revision as of 21:17, 16 September 2006
- For the hidden level in Doom RPG, see Items (Doom RPG map).
Contents
Doom
The items flagged with a percent sign (%) count toward the ITEMS percentage displayed on the intermission screen. Such items are occasionally referred to as "artifact items", not to be confused with the artifacts in Heretic and Hexen (see below). Items flagged with a number sign (#) are always picked by the player when passed over, even when not needed.
Doom/Ultimate Doom
Health
Item | Also known as | Flags | Effect |
---|---|---|---|
Health potion | Health bonus | %# | Boosts health 1% up to 200% |
Stimpack | Boosts health 10% up to 100% | ||
Medikit | Boosts health 25% up to 100% | ||
Soul sphere | Supercharge | %# | Boosts health 100% up to 200% |
- See also: Berserk pack (below)
Armor
Item | Also known as | Flags | Effect |
---|---|---|---|
Spiritual armor | Armor bonus | %# | Boosts armor 1% up to 200% |
Security armor | Green armor | Boosts armor to 100% | |
Combat armor | Blue armor | Boosts armor to 200% |
Powerups
Powerup | Flags | Screen tint | Effect | Duration |
---|---|---|---|---|
Backpack | # | Doubles ammo carrying capacity | End of episode in Doom End of game in Doom II | |
Berserk pack | %# | Red (temporary) | Boosts health to 100% Multiplies fist strength by ten |
End of level |
Blur artifact (Partial invisibility sphere) | %# | Gives partial invisibility | 60 seconds | |
Computer map | % | Reveals unexplored areas on automap | End of level | |
Invulnerability artifact | %# | Inverted Black and White | Provides immunity to damage | 30 seconds |
Light amplification visor | %# | Shows everything at full brightness | 120 seconds | |
Radiation suit | # | Green | Protects from damaging floors | 60 seconds |
Other
Item type | Description |
---|---|
Ammo | The status bar shows a running count of each of the four ammo types: bullets, shells, rockets and cells. The current count is carried forward until end of episode (Doom) or end of game (Doom II). |
Keys | The red, yellow and blue keycards and the red, yellow and blue skull keys are used to open locked doors. Keys are retained until end of level. |
Weapons | Once acquired, weapons are retained until end of episode (Doom) or end of game (Doom II). However, they require the appropriate ammo in order to be operational. |
Doom II/Final Doom
All of the above items, plus:
Powerup | Flags | Effect |
---|---|---|
Megasphere | %# | Boosts both health and armor to 200% |
Doom RPG
Doom RPG includes many of the items from the original Doom, and additionally the following unique items:
Other games
Heretic
Health
Armor
Items
Artifacts
- Chaos Device
- Morph Ovum
- Mystic Urn
- Quartz Flask
- Ring of Invulnerability
- Shadowsphere
- Timebomb of the Ancients
- Tome of Power
- Torch
- Wings of Wrath
Keys
Hexen
Health
Armor
Artifacts
- Banishment Device
- Boots of Speed
- Chaos Device
- Krater of Might
- Dark Servant
- Disc of Repulsion
- Dragonskin Bracers
- Fléchette
- Icon of the Defender
- Mystic Ambit Incant
- Mystic Urn
- Porkalator
- Quartz Flask
- Torch
- Wings of Wrath
Puzzle items
- Clock Gear (Bronze And Steel)
- Clock Gear (Bronze)
- Clock Gear (Steel And Bronze)
- Clock Gear (Steel)
- Daemon Codex
- Emerald Planet 1
- Emerald Planet 2
- Flame Mask
- Heart of D'Sparil
- Liber Oscura
- Pedestal of D'Sparil
- Ruby Planet
- Sapphire Planet 1
- Sapphire Planet 2
- Yorick's Skull
- Yorick's Statue
Mana
Keys
- Axe Key
- Castle Key
- Cave Key
- Dungeon Key
- Emerald Key
- Fire Key
- Horn Key
- Rusty Key
- Silver Key
- Steel Key
- Swamp Key
Strife
Health
Item | Flags | Effect |
---|---|---|
Med Patch | Boosts health 10% up to the current maximum which is dependent on the Stamina Stat. | |
Medical Kit | Boosts health 25% up to the current maximum which is dependent on the Stamina Stat. | |
Surgery Kit | Restores all health to the current maximum unless you are already fully healed. |
Armor
Item | Flags | Effect |
---|---|---|
Leather Armor | Boosts armor to 100% unless the current armor value is greater than or equal to 100%. | |
Metal Armor | Boosts armor to 200% unless the current armor value is equal to 200%. |
Powerups
Powerup | Flags | Screen tint | Effect | Duration |
---|---|---|---|---|
Accuracy Upgrade | Allows the player to increase his Accuracy Stat by 10. You are required to give the voucher to Feris to receive the upgrade. | End of Game | ||
Ammo Satchel | Doubles ammo capacity. | End of game | ||
Environmental Suit | Protects the user from toxic water and radiation, and gives total immunity to the Player's/Crusader's flamethrower. | 80 seconds | ||
Map | Shows all of the map, like the Computer map in Doom. Only works on the level it was picked up in. | Permanent for that level. | ||
Scanner | Shows position of all players, enemies, items, and obstacles on the map. It must be used in conjunction with the Map. | 80 seconds | ||
Shadow Armor | Gives partial invisibility. | 50 seconds | ||
Stamina Implant | Allows the player to increase his Stamina Stat by 10. You are required to give the voucher to Gerard to receive the upgrade. | End of Game | ||
Targeter | Shows a pair of crosshairs that will cover a specific range of accuracy for your weapons, excluding the Sigil. | 160 seconds | ||
Teleporter Beacon | When deployed will spawn friendly Front Soldiers in to attack hostile enemies. | Until 6 rebels are spawned in. |
Quest things
- 10 Gold
- 25 Gold
- 50 Gold
- Broken Power Coupling
- Communicator
- Computer
- Crystal
- Degnin Ore
- Ear
- Flamethrower Parts
- Gates Power Generator
- Gold Coin
- Guard Uniform
- Offering Chalice
- Officer Uniform
- Oracle Pass
- Power Coupling
- Prison Pass
- Ring