Difference between revisions of "Item"

From DoomWiki.org

[unchecked revision][checked revision]
(Powerups)
(Tags: Mobile edit, Mobile web edit)
(8 intermediate revisions by 5 users not shown)
Line 5: Line 5:
 
== [[Doom games]] ==
 
== [[Doom games]] ==
  
The items flagged with a percent sign (%) count toward the <small>ITEMS</small> percentage displayed on the [[intermission screen]]. Items flagged with a number sign (#) are always picked by the [[player]] when passed over, even when not needed. Items marked with a superimposed 2 (<sup>2</sup>) are available only in [[Doom II]] and derivatives.
+
The items flagged with a percent sign (%) count toward the <small>ITEMS</small> percentage displayed on the [[intermission screen]]. Items flagged with a number sign (#) are always picked by the [[player]] when passed over, even when not needed. Items marked with a superposed 2 (<sup>2</sup>) are available only in [[Doom II]] and derivatives.
  
 
Picking up an item plays the {{c|DSITEMUP}} sound effect, or {{c|DSGETPOW}} for a powerup.  When an item respawns in [[multiplayer]] mode, it does so with a burst of blue fog (sprite series {{c|IFOG}}) and the {{c|DSITMBK}} sound effect.
 
Picking up an item plays the {{c|DSITEMUP}} sound effect, or {{c|DSGETPOW}} for a powerup.  When an item respawns in [[multiplayer]] mode, it does so with a burst of blue fog (sprite series {{c|IFOG}}) and the {{c|DSITMBK}} sound effect.
Line 141: Line 141:
 
| align="center" | %#
 
| align="center" | %#
 
|
 
|
| Semi-invisibility (like on [[spectre]]s)
+
| Semi-invisibility (like on [[spectre]]s), reduced accuracy of most ranged [[monster]] attacks
 
| 1 minute
 
| 1 minute
 
|-
 
|-
Line 164: Line 164:
 
|-
 
|-
 
| [[Key]]s
 
| [[Key]]s
| The red, yellow and blue keycards and the red, yellow and blue skull keys and [[PDA]]s are used to open locked [[door]]s or activate locked switches. Keys are retained until end of the level where they are obtained.
+
| The red, yellow and blue keycards and the red, yellow and blue skull keys are used to open locked [[door]]s or activate locked switches. Keys are retained until end of the level where they are obtained.
 
|-
 
|-
 
| [[Weapon]]s
 
| [[Weapon]]s
Line 191: Line 191:
 
Items the player can purchase from vending machines littered throughout the game are not considered items by the game engine.
 
Items the player can purchase from vending machines littered throughout the game are not considered items by the game engine.
  
=== DOOM 3 ===
+
=== Doom 3 ===
 +
See [[:Category:Doom 3 items|Doom 3 items]]
 +
{{stub}}
  
[[DOOM 3]] Includes pretty much every item from original Doom, and additionally adds few unique items:
+
=== Doom (2016) ===
 +
See [[:Category:Doom (2016) items|Doom (2016) items]] and [[supplies]]
 +
{{stub}}
  
* [[PDA]]
+
=== Doom Eternal ===
* [[Soul Cube]]
+
See [[:Category:Doom Eternal items|Doom Eternal items]] and [[Supplies (Doom Eternal)|supplies]]
* [[Grenade]]s
+
{{stub}}
* [[Flashlight]]
 
  
 
==Other games==
 
==Other games==
Line 294: Line 297:
 
! Effect
 
! Effect
 
|-
 
|-
| [[Med Patch]]
+
| [[Med patch]]
| Boosts health 10% up to the current maximum which is dependent on the [[Stamina Stat]].
+
| Boosts health 10% up to the current maximum which is dependent on the [[Stamina stat]].
 
|-
 
|-
| [[Medical Kit]]
+
| [[Medical kit]]
| Boosts health 25% up to the current maximum which is dependent on the [[Stamina Stat]].
+
| Boosts health 25% up to the current maximum which is dependent on the [[Stamina stat]].
 
|-
 
|-
| [[Surgery Kit]]
+
| [[Surgery kit]]
 
| Restores all health to the current maximum unless you are already fully healed.
 
| Restores all health to the current maximum unless you are already fully healed.
 
|}
 
|}
Line 309: Line 312:
 
! Effect
 
! Effect
 
|-
 
|-
| [[Leather Armor]]
+
| [[Leather armor]]
 
| Boosts armor to 100% unless the current armor value is greater than or equal to 100%.  
 
| Boosts armor to 100% unless the current armor value is greater than or equal to 100%.  
 
|-
 
|-
| [[Metal Armor]]
+
| [[Metal armor]]
 
| Boosts armor to 200% unless the current armor value is equal to 200%.
 
| Boosts armor to 200% unless the current armor value is equal to 200%.
 
|}
 
|}
Line 322: Line 325:
 
! Duration
 
! Duration
 
|-
 
|-
| [[Accuracy Upgrade]]
+
| [[Accuracy upgrade]]
| Allows the player to increase his [[Accuracy Stat]] by 10. You are required to give the voucher to [[Feris]] to receive the upgrade.
+
| Allows the player to increase his [[Accuracy stat]] by 10. You are required to give the voucher to [[Feris]] to receive the upgrade.
 
| Infinite
 
| Infinite
 
|-
 
|-
| [[Ammo Satchel]]
+
| [[Ammo satchel]]
 
| Doubles ammo capacity.
 
| Doubles ammo capacity.
 
| Infinite
 
| Infinite
Line 334: Line 337:
 
| Infinite
 
| Infinite
 
|-
 
|-
| [[Environmental Suit]]
+
| [[Environmental suit]]
 
| Protects the user from toxic water and radiation, and gives total immunity to the Player's/[[Crusader]]'s flamethrower.
 
| Protects the user from toxic water and radiation, and gives total immunity to the Player's/[[Crusader]]'s flamethrower.
 
| 80 seconds
 
| 80 seconds
Line 346: Line 349:
 
| 80 seconds
 
| 80 seconds
 
|-
 
|-
| [[Shadow Armor]]
+
| [[Shadow armor]]
 
| Gives [[Partial invisibility effect|partial invisibility]].
 
| Gives [[Partial invisibility effect|partial invisibility]].
 
| 50 seconds
 
| 50 seconds
 
|-
 
|-
| [[Stamina Implant]]
+
| [[Stamina implant]]
| Allows the player to increase his [[Stamina Stat]] by 10. You are required to give the voucher to [[Gerard]] to receive the upgrade.
+
| Allows the player to increase his [[Stamina stat]] by 10. You are required to give the voucher to [[Gerard]] to receive the upgrade.
 
| Infinite
 
| Infinite
 
|-
 
|-
 
| [[Targeter]]
 
| [[Targeter]]
| Shows a pair of crosshairs that will cover a specific range of accuracy for your weapons, excluding the [[Sigil]].
+
| Shows a pair of crosshairs that will cover a specific range of accuracy for your weapons, excluding the [[The Sigil of the One God|Sigil]].
 
| 160 seconds
 
| 160 seconds
 
|-
 
|-
| [[Teleporter Beacon]]
+
| [[Teleporter beacon]]
 
| When deployed will spawn friendly Front Soldiers in to attack hostile enemies.
 
| When deployed will spawn friendly Front Soldiers in to attack hostile enemies.
 
| Until 6 rebels are spawned in.
 
| Until 6 rebels are spawned in.
Line 367: Line 370:
 
*[[Gold|25 Gold]]
 
*[[Gold|25 Gold]]
 
*[[Gold|50 Gold]]
 
*[[Gold|50 Gold]]
*[[Broken Power Coupling]]
+
*[[Strife quest items#Broken power coupling|Broken power coupling]]
*[[Degnin Ore]]
+
*[[Degnin ore]]
*[[Ear]]
+
*[[Strife quest items#Ear|Ear]]
*[[Flamethrower Parts]]
+
*[[Strife quest items#Flamethrower parts|Flamethrower parts]]
*[[Gold|Gold Coin]]
+
*[[Gold|Gold coin]]
*[[Guard Uniform]]
+
*[[Strife quest items#Guard uniform|Guard uniform]]
*[[Offering Chalice]]
+
*[[Offering chalice]]
*[[Officer Uniform]]
+
*[[Strife quest items#Officer uniform|Officer uniform]]
*[[Oracle Pass]]
+
*[[Strife quest items#Oracle pass|Oracle pass]]
*[[Prison Pass]]
+
*[[Strife quest items#Prison pass|Prison pass]]
*[[Ring]]
+
*[[Strife quest items#Ring|Ring]]
  
 
====Keys====
 
====Keys====

Revision as of 03:30, 29 November 2022

For the hidden level in Doom RPG, see Items (Doom RPG map).

An item is any thing that may be picked up by a player, such as ammunition, weapons, armors, keys, special gear or powerups, and bonuses.

Doom games

The items flagged with a percent sign (%) count toward the ITEMS percentage displayed on the intermission screen. Items flagged with a number sign (#) are always picked by the player when passed over, even when not needed. Items marked with a superposed 2 (2) are available only in Doom II and derivatives.

Picking up an item plays the DSITEMUP sound effect, or DSGETPOW for a powerup. When an item respawns in multiplayer mode, it does so with a burst of blue fog (sprite series IFOG) and the DSITMBK sound effect.

Health

Health granting items add exclusively to the player's health percentage, as indicated on the status bar. These percentage points count as hit points against damage.

Item Manual name Flags Health Maximum
Health bonus Health potion  %# +1% 200%
Stimpack +10% 100%
Medikit +25% 100%
Supercharge Soul sphere  %# +100% 200%
See also: Berserk, megasphere (below)

Armor

Armor granting items add exclusively to the player's armor percentage, as indicated on the status bar. These percentage points count as hit points against damage, substituting damage to health to a degree according to the type of armor currently worn by the player.

Item Manual name Flags Armor Maximum Protection
Armor bonus Spiritual armor  %# +1% 200% 1/3 (1/2)
Armor Security armor 100% 100% 1/3
Megaarmor Combat armor 200% 200% 1/2
See also: Megasphere (below)

The protection of armor bonuses is 1/2 if the last suit of armor picked up was a megaarmor. A megasphere will also have this effect.

Powerups

Each powerup is a miscellaneous item that grants unique or combined powers or capacities to the player. The manuals call the mundane ones power-ups and the more alien ones artifacts (but also include certain health and armor granting items under this denomination).

Powerup Manual name Flags Screen Power Duration
Backpack # ×2 ammo capacity Episode/Campaign
Berserk Berserk pack  %# Palettes 3 and 2 (red) 100% health, ×10 fist damage Level
Computer area map Computer map  % Draws unvisited level areas in automap Level
Invulnerability Invulnerability artifact  %# Colormap 33 (inverse grayscale) Immunity to damage 30 seconds
Light amplification visor  %# Colormap 1 Full-bright vision 2 minutes
Megasphere2 Mega sphere  %# 200% health & armor (1/2 protection)
Partial invisibility Blur artifact  %# Semi-invisibility (like on spectres), reduced accuracy of most ranged monster attacks 1 minute
Radiation shielding suit Radiation suit # Palette 13 (green) Protects from damaging floors 1 minute

Other

Ammunition, keys, and weapons are also items the player may pick up. Only a general description is given below, as they are best described in their corresponding sections.

Item type Notes
Ammo The status bar shows a running count of each of the four ammo types: bullets, shells, rockets, and energy cells. This current count applies until end of the level set being played.
Keys The red, yellow and blue keycards and the red, yellow and blue skull keys are used to open locked doors or activate locked switches. Keys are retained until end of the level where they are obtained.
Weapons Once acquired, weapons are retained until end of the level set. Weapons do require the appropriate ammo to be of any use, unless they do not require any ammunition (such as the fist or the chainsaw).

Doom RPG

Doom RPG includes many of the items from the original Doom, and additionally the following unique items:

Doom II RPG

Doom II RPG adds even more unique items (mainly weapons):

  • Assault Rifle
  • Scoped Assault Rifle
  • Holy Water Pistol
  • Soul Cube
  • Toilets

Items the player can purchase from vending machines littered throughout the game are not considered items by the game engine.

Doom 3

See Doom 3 items

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

Doom (2016)

See Doom (2016) items and supplies

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

Doom Eternal

See Doom Eternal items and supplies

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

Other games

Heretic

Health

Armor

Items

Artifacts

Keys

Hexen

Health

Armor

Artifacts

Puzzle items

Mana

Keys

Strife

Health

Item Effect
Med patch Boosts health 10% up to the current maximum which is dependent on the Stamina stat.
Medical kit Boosts health 25% up to the current maximum which is dependent on the Stamina stat.
Surgery kit Restores all health to the current maximum unless you are already fully healed.

Armor

Item Effect
Leather armor Boosts armor to 100% unless the current armor value is greater than or equal to 100%.
Metal armor Boosts armor to 200% unless the current armor value is equal to 200%.

Power-ups

Power-up Effect Duration
Accuracy upgrade Allows the player to increase his Accuracy stat by 10. You are required to give the voucher to Feris to receive the upgrade. Infinite
Ammo satchel Doubles ammo capacity. Infinite
Communicator Allows the player to hear transmissions from BlackBird and occasionally receive messages from other characters. Infinite
Environmental suit Protects the user from toxic water and radiation, and gives total immunity to the Player's/Crusader's flamethrower. 80 seconds
Map Shows all of the map, like the Computer map in Doom. Only works on the level it was picked up in. Permanent for that level.
Scanner Shows position of all players, enemies, items, and obstacles on the map. It must be used in conjunction with the Map. 80 seconds
Shadow armor Gives partial invisibility. 50 seconds
Stamina implant Allows the player to increase his Stamina stat by 10. You are required to give the voucher to Gerard to receive the upgrade. Infinite
Targeter Shows a pair of crosshairs that will cover a specific range of accuracy for your weapons, excluding the Sigil. 160 seconds
Teleporter beacon When deployed will spawn friendly Front Soldiers in to attack hostile enemies. Until 6 rebels are spawned in.

Quest Items

Keys