Difference between revisions of "Item"

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[unchecked revision][unchecked revision]
m (Health)
(gr; "supercharge"; sp; multiple computer maps are not picked up; wiki)
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==Doom==
 
==Doom==
The items flagged with a percent sign (%) count toward the <small>ITEMS</small> percentage displayed at the end of each level and the ones flagged with a number sign (#) are always picked by the [[player]] when passed over, even when not needed.
+
The items flagged with a percent sign (%) count toward the <small>ITEMS</small> percentage displayed at the end of each level. Items flagged with a number sign (#) are always picked by the [[player]] when passed over, even when not needed.
===Doom/Ultimate Doom===
+
 
 +
===[[Doom]]/[[Ultimate Doom]]===
 
====Health====
 
====Health====
 
{| {{prettytable}}
 
{| {{prettytable}}
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|-
 
|-
 
| [[Health potion]]
 
| [[Health potion]]
| Heath bonus
+
| Health bonus
 
| align="center" | %#
 
| align="center" | %#
 
| Boosts health 1% up to 200%
 
| Boosts health 1% up to 200%
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|-
 
|-
 
| [[Soul sphere]]
 
| [[Soul sphere]]
|
+
| Supercharger
 
| align="center" | %#
 
| align="center" | %#
 
| Boosts health 100% up to 200%
 
| Boosts health 100% up to 200%
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|
 
|
 
| Doubles [[ammo]] carrying capacity
 
| Doubles [[ammo]] carrying capacity
| End of episode in Doom<br>End of game in Doom 2
+
| End of episode in Doom<br>End of game in Doom II
 
|-
 
|-
 
| [[Berserk pack]]
 
| [[Berserk pack]]
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|-
 
|-
 
| [[Computer map]]
 
| [[Computer map]]
| align="center" | %#
+
| align="center" | %
 
|
 
|
 
| Reveals unexplored areas on [[automap]]
 
| Reveals unexplored areas on [[automap]]
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|-
 
|-
 
| [[Ammo]]
 
| [[Ammo]]
| The [[status bar]] shows a running count of each of the four ammo types: [[bullet]]s, [[shell]]s, [[rocket]]s and [[cell]]s. The current count is carried forward until end of episode (Doom) or end of game (Doom 2).
+
| The [[status bar]] shows a running count of each of the four ammo types: [[bullet]]s, [[shell]]s, [[rocket]]s and [[cell]]s. The current count is carried forward until end of episode (Doom) or end of game (Doom II).
 
|-
 
|-
 
| [[Keys]]
 
| [[Keys]]
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|-
 
|-
 
| [[Weapons]]
 
| [[Weapons]]
| Once acquired, weapons are retained until end of episode (Doom) or end of game (Doom 2). However, they require the appropriate ammo in order to be operational.
+
| Once acquired, weapons are retained until end of episode (Doom) or end of game (Doom II). However, they require the appropriate ammo in order to be operational.
 
|}
 
|}
  
===Doom 2/Final Doom===
+
===[[Doom II]]/[[Final Doom]]===
Doom 2/Final Doom has all of Doom's items and adds the following:
+
All of the above items, plus:
 
{| {{prettytable}}
 
{| {{prettytable}}
 
! Powerup
 
! Powerup
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==Other games==
 
==Other games==
===Heretic===
+
===[[Heretic]]===
 
====Health====
 
====Health====
 
*[[Crystal vial]]
 
*[[Crystal vial]]
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*[[Green Key (Heretic)]]
 
*[[Green Key (Heretic)]]
 
*[[Yellow Key (Heretic)]]
 
*[[Yellow Key (Heretic)]]
===Hexen===
+
===[[Hexen]]===
 
====Health====
 
====Health====
 
*[[Crystal vial]]
 
*[[Crystal vial]]
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*[[Steel Key]]
 
*[[Steel Key]]
 
*[[Swamp Key]]
 
*[[Swamp Key]]
===Strife===
+
===[[Strife]]===
 
====Health====
 
====Health====
 
{| {{prettytable}}
 
{| {{prettytable}}

Revision as of 07:19, 2 October 2005

Doom

The items flagged with a percent sign (%) count toward the ITEMS percentage displayed at the end of each level. Items flagged with a number sign (#) are always picked by the player when passed over, even when not needed.

Doom/Ultimate Doom

Health

Item Also known as Flags Effect
Health potion Health bonus  %# Boosts health 1% up to 200%
Stimpack Boosts health 10% up to 100%
Medikit Boosts health 25% up to 100%
Soul sphere Supercharger  %# Boosts health 100% up to 200%
See also: Berserk pack (below)

Armor

Item Also known as Flags Effect
Spiritual armor Armor bonus  %# Boosts armor 1% up to 200%
Security armor Green armor Boosts armor to 100%
Combat armor Blue armor Boosts armor to 200%

Powerups

Powerup Flags Screen tint Effect Duration
Backpack # Doubles ammo carrying capacity End of episode in Doom
End of game in Doom II
Berserk pack  %# Red Boosts health to 100%
Multiplies fist strength by ten
End of level
Blur artifact (Partial invisibility sphere)  %# Gives partial invisibility 60 seconds
Computer map  % Reveals unexplored areas on automap End of level
Invulnerability artifact  %# Inverted Black and White Provides immunity to damage 30 seconds
Light amplification visor  %# Shows everything at full brightness 120 seconds
Radiation suit # Green Protects from damaging floors 60 seconds

Other

Item type Description
Ammo The status bar shows a running count of each of the four ammo types: bullets, shells, rockets and cells. The current count is carried forward until end of episode (Doom) or end of game (Doom II).
Keys The red, yellow and blue keycards and the red, yellow and blue skull keys are used to open locked doors. Keys are retained until end of level.
Weapons Once acquired, weapons are retained until end of episode (Doom) or end of game (Doom II). However, they require the appropriate ammo in order to be operational.

Doom II/Final Doom

All of the above items, plus:

Powerup Flags Effect
Megasphere  %# Boosts both health and armor to 200%

Other games

Heretic

Health

Armor

Items

Artifacts

Keys

Hexen

Health

Armor

Artifacts

Puzzle items

Mana

Keys

Strife

Health

Item Flags Effect
Med Patch Boosts health 10% up to maximum (100% to 200% depending on Stamina Upgrades). Will automatically be used first of the three health items when player gets damaged below 50% health with them in stock. 20 can be held at maximum at a time.
Medical kit Boosts health 25% up to maximum (100% to 200% depending on Stamina Upgrades). Will automatically be used second of the three health items when player gets damaged below 50% health with them in stock. 15 can be held at maximum at a time.
Field Surgery Kit Automatically restores ALL health regardless of it's current maximum. 5 can be held at maximum at a time.

Armor

Item Flags Effect
Leather armor Boosts armor to 100%. Can carry 5 in stock and 1 on person at the same time. When armor is depleted, this is automatically used to give 100% more armor if any is in stock.
Metal armor Boosts armor to 200%. Can carry 3 in stock and 1 on person at the same time. When armor is depleted, this is automatically used to give 200% more armor if no Leather Armor is in stock and a Metal Armor suit is in stock.

Powerups

Powerup Flags Screen tint Effect Duration
Accuracy Upgrade Gives 10 to player Accuracy Stat, to a maximum of 100 End of Game
Degnin Ore Can be used on forcefields to destroy them without having to flip them off. The ore must be laid near the forcefield and then destroyed. Can damage the player or nearby enemies in the same manner as a rocket when destroyed. Until destroyed by an attack.
Environmental Suit Green Protects from damaging floors, as well as Player/Crusader flames. 60 seconds[?]
Map Show all of the map, like the Computer Area Map End of level
Scanner/Map-Radar Shows position of players and monsters on the map. Usually used with the Map itself. End of level
Shadow Armor Gives partial invisibility 60 seconds[?]
Stamina Implant Gives +10% to player Health cap, to a maximum of 200% End of Game
Targeter Shows a pair of crosshairs that will cover a specific angle of accuracy for the Assault Rifle. As the Accuracy stat raises, these crosshairs will visibly become closer to each other. End of Level
Teleporter Beacon Will spawn in Front Rebels at the location of the beacon, which will attack nearby enemies. Until a certain number of rebels are spawned in.

Quest things

Keys