Difference between revisions of "Item"
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| Allows the player to increase his [[Accuracy Stat]] by 10. You are required to give the voucher to [[Feris]] to receive the upgrade. | | Allows the player to increase his [[Accuracy Stat]] by 10. You are required to give the voucher to [[Feris]] to receive the upgrade. | ||
| End of Game | | End of Game | ||
+ | |- | ||
+ | | [[Ammo Satchel]] | ||
+ | | | ||
+ | | | ||
+ | | Doubles ammo capacity. | ||
+ | | End of game | ||
|- | |- | ||
| [[Environmental Suit]] | | [[Environmental Suit]] |
Revision as of 16:12, 2 February 2006
Contents
Doom
The items flagged with a percent sign (%) count toward the ITEMS percentage displayed on the intermission screen. Items flagged with a number sign (#) are always picked by the player when passed over, even when not needed.
Doom/Ultimate Doom
Health
Item | Also known as | Flags | Effect |
---|---|---|---|
Health potion | Health bonus | %# | Boosts health 1% up to 200% |
Stimpack | Boosts health 10% up to 100% | ||
Medikit | Boosts health 25% up to 100% | ||
Soul sphere | Supercharger | %# | Boosts health 100% up to 200% |
- See also: Berserk pack (below)
Armor
Item | Also known as | Flags | Effect |
---|---|---|---|
Spiritual armor | Armor bonus | %# | Boosts armor 1% up to 200% |
Security armor | Green armor | Boosts armor to 100% | |
Combat armor | Blue armor | Boosts armor to 200% |
Powerups
Powerup | Flags | Screen tint | Effect | Duration |
---|---|---|---|---|
Backpack | # | Doubles ammo carrying capacity | End of episode in Doom End of game in Doom II | |
Berserk pack | %# | Red | Boosts health to 100% Multiplies fist strength by ten |
End of level |
Blur artifact (Partial invisibility sphere) | %# | Gives partial invisibility | 60 seconds | |
Computer map | % | Reveals unexplored areas on automap | End of level | |
Invulnerability artifact | %# | Inverted Black and White | Provides immunity to damage | 30 seconds |
Light amplification visor | %# | Shows everything at full brightness | 120 seconds | |
Radiation suit | # | Green | Protects from damaging floors | 60 seconds |
Other
Item type | Description |
---|---|
Ammo | The status bar shows a running count of each of the four ammo types: bullets, shells, rockets and cells. The current count is carried forward until end of episode (Doom) or end of game (Doom II). |
Keys | The red, yellow and blue keycards and the red, yellow and blue skull keys are used to open locked doors. Keys are retained until end of level. |
Weapons | Once acquired, weapons are retained until end of episode (Doom) or end of game (Doom II). However, they require the appropriate ammo in order to be operational. |
Doom II/Final Doom
All of the above items, plus:
Powerup | Flags | Effect |
---|---|---|
Megasphere | %# | Boosts both health and armor to 200% |
Doom RPG
Doom RPG includes many of the items from the original Doom, and additionally the following unique items:
Other games
Heretic
Health
Armor
Items
Artifacts
- Chaos Device
- Morph Ovum
- Mystic Urn
- Quartz Flask
- Ring of Invulnerability
- Shadowsphere
- Timebomb of the Ancients
- Tome of Power
- Torch
- Wings of Wrath
Keys
Hexen
Health
Armor
Artifacts
- Banishment Device
- Boots of Speed
- Chaos Device
- Krater of Might
- Dark Servant
- Disc of Repulsion
- Dragonskin Bracers
- Fléchette
- Icon of the Defender
- Mystic Ambit Incant
- Mystic Urn
- Porkalator
- Quartz Flask
- Torch
- Wings of Wrath
Puzzle items
- Clock Gear (Bronze And Steel)
- Clock Gear (Bronze)
- Clock Gear (Steel And Bronze)
- Clock Gear (Steel)
- Daemon Codex
- Emerald Planet 1
- Emerald Planet 2
- Heart of D'Sparil
- Liber Oscura
- Pedestal of D'Sparil
- Ruby Planet
- Sapphire Planet 1
- Sapphire Planet 2
- Yorick's Skull
- Yorick's Statue
Mana
Keys
- Axe Key
- Castle Key
- Cave Key
- Dungeon Key
- Emerald Key
- Fire Key
- Horn Key
- Rusty Key
- Silver Key
- Steel Key
- Swamp Key
Strife
Health
Item | Flags | Effect |
---|---|---|
Med Patch | Boosts health 10% up to the current maximum which is dependant on the Stamina Stat. | |
Medical Kit | Boosts health 25% up to the current maximum which is dependant on the Stamina Stat. | |
Surgery Kit | Restores all health to the current maximum unless you are already fully healed. |
Armor
Item | Flags | Effect |
---|---|---|
Leather Armor | Boosts armor to 100% unless the current armor value is greater than or equal to 100%. | |
Metal Armor | Boosts armor to 200% unless the current armor value is equal to 200%. |
Powerups
Powerup | Flags | Screen tint | Effect | Duration |
---|---|---|---|---|
Accuracy Upgrade | Allows the player to increase his Accuracy Stat by 10. You are required to give the voucher to Feris to receive the upgrade. | End of Game | ||
Ammo Satchel | Doubles ammo capacity. | End of game | ||
Environmental Suit | Protects the user from toxic water and radiation, and gives total immunity to the Player's/Crusader's flamethrower. | 80 seconds | ||
Map | Shows all of the map, like the Computer map in Doom. Only works on the level it was picked up in. | Permanent for that level. | ||
Scanner | Shows position of all players, enemies, items, and obstacles on the map. It must be used in conjunction with the Map. | 80 seconds | ||
Shadow Armor | Gives partial invisibility. | 50 seconds | ||
Stamina Implant | Allows the player to increase his Stamina Stat by 10. You are required to give the voucher to Gerard to receive the upgrade. | End of Game | ||
Targeter | Shows a pair of crosshairs that will cover a specific range of accuracy for your weapons, excluding the Sigil. | 160 seconds | ||
Teleporter Beacon | When deployed will spawn friendly Front Soldiers in to attack hostile enemies. | Until 6 rebels are spawned in. |
Quest things
- 10 Gold
- 25 Gold
- 50 Gold
- Broken Power Coupling
- Communicator
- Computer
- Crystal
- Degnin Ore
- Ear
- Flamethrower Parts
- Gates Power Generator
- Gold Coin
- Guard Uniform
- Offering Chalice
- Officer Uniform
- Oracle Pass
- Power Coupling
- Prison Pass
- Ring