Doom
The items flagged with a percent sign (%) count toward the ITEMS percentage displayed on the intermission screen. Items flagged with a number sign (#) are always picked by the player when passed over, even when not needed.
Health
Item
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Also known as
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Flags
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Effect
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Health potion
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Health bonus
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%#
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Boosts health 1% up to 200%
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Stimpack
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Boosts health 10% up to 100%
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Medikit
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Boosts health 25% up to 100%
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Soul sphere
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Supercharge
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%#
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Boosts health 100% up to 200%
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- See also: Berserk pack (below)
Armor
Powerups
Other
Item type
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Description
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Ammo
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The status bar shows a running count of each of the four ammo types: bullets, shells, rockets and cells. The current count is carried forward until end of episode (Doom) or end of game (Doom II).
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Keys
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The red, yellow and blue keycards and the red, yellow and blue skull keys are used to open locked doors. Keys are retained until end of level.
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Weapons
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Once acquired, weapons are retained until end of episode (Doom) or end of game (Doom II). However, they require the appropriate ammo in order to be operational.
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All of the above items, plus:
Powerup
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Flags
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Effect
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Megasphere
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%#
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Boosts both health and armor to 200%
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Doom RPG
Doom RPG includes many of the items from the original Doom, and additionally the following unique items:
Other games
Health
Armor
Items
Artifacts
Keys
Health
Armor
Artifacts
Puzzle items
Mana
Keys
Health
Item
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Flags
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Effect
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Med Patch
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Boosts health 10% up to the current maximum which is dependent on the Stamina Stat.
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Medical Kit
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Boosts health 25% up to the current maximum which is dependent on the Stamina Stat.
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Surgery Kit
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Restores all health to the current maximum unless you are already fully healed.
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Armor
Item
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Flags
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Effect
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Leather Armor
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Boosts armor to 100% unless the current armor value is greater than or equal to 100%.
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Metal Armor
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Boosts armor to 200% unless the current armor value is equal to 200%.
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Powerups
Powerup
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Flags
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Screen tint
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Effect
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Duration
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Accuracy Upgrade
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Allows the player to increase his Accuracy Stat by 10. You are required to give the voucher to Feris to receive the upgrade.
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End of Game
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Ammo Satchel
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Doubles ammo capacity.
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End of game
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Environmental Suit
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Protects the user from toxic water and radiation, and gives total immunity to the Player's/Crusader's flamethrower.
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80 seconds
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Map
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Shows all of the map, like the Computer map in Doom. Only works on the level it was picked up in.
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Permanent for that level.
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Scanner
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Shows position of all players, enemies, items, and obstacles on the map. It must be used in conjunction with the Map.
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80 seconds
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Shadow Armor
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Gives partial invisibility.
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50 seconds
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Stamina Implant
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Allows the player to increase his Stamina Stat by 10. You are required to give the voucher to Gerard to receive the upgrade.
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End of Game
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Targeter
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Shows a pair of crosshairs that will cover a specific range of accuracy for your weapons, excluding the Sigil.
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160 seconds
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Teleporter Beacon
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When deployed will spawn friendly Front Soldiers in to attack hostile enemies.
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Until 6 rebels are spawned in.
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Quest things
Keys