- For the hidden level in Doom RPG, see Items (Doom RPG map).
Doom
The items flagged with a percent sign (%) count toward the ITEMS percentage displayed on the intermission screen. Such items are occasionally referred to as "artifact items", not to be confused with the artifacts in Heretic and Hexen (see below). Items flagged with a number sign (#) are always picked by the player when passed over, even when not needed.
Health
Item
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Also known as
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Flags
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Effect
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Health potion
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Health bonus
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%#
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Boosts health 1% up to 200%
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Stimpack
|
|
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Boosts health 10% up to 100%
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Medikit
|
|
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Boosts health 25% up to 100%
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Soul sphere
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Supercharge
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%#
|
Boosts health 100% up to 200%
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- See also: Berserk pack (below)
Armor
Powerups
Other
Item type
|
Description
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Ammo
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The status bar shows a running count of each of the four ammo types: bullets, shells, rockets and cells. The current count is carried forward until end of episode (Doom) or end of game (Doom II).
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Keys
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The red, yellow and blue keycards and the red, yellow and blue skull keys are used to open locked doors. Keys are retained until end of level.
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Weapons
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Once acquired, weapons are retained until end of episode (Doom) or end of game (Doom II). However, they require the appropriate ammo in order to be operational.
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All of the above items, plus:
Powerup
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Flags
|
Effect
|
Megasphere
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%#
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Boosts both health and armor to 200%
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Doom RPG
Doom RPG includes many of the items from the original Doom, and additionally the following unique items:
Other games
Health
Armor
Items
Artifacts
Keys
Health
Armor
Artifacts
Puzzle items
Mana
Keys
Health
Item
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Flags
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Effect
|
Med Patch
|
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Boosts health 10% up to the current maximum which is dependent on the Stamina Stat.
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Medical Kit
|
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Boosts health 25% up to the current maximum which is dependent on the Stamina Stat.
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Surgery Kit
|
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Restores all health to the current maximum unless you are already fully healed.
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Armor
Item
|
Flags
|
Effect
|
Leather Armor
|
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Boosts armor to 100% unless the current armor value is greater than or equal to 100%.
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Metal Armor
|
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Boosts armor to 200% unless the current armor value is equal to 200%.
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Powerups
Powerup
|
Flags
|
Screen tint
|
Effect
|
Duration
|
Accuracy Upgrade
|
|
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Allows the player to increase his Accuracy Stat by 10. You are required to give the voucher to Feris to receive the upgrade.
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End of Game
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Ammo Satchel
|
|
|
Doubles ammo capacity.
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End of game
|
Environmental Suit
|
|
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Protects the user from toxic water and radiation, and gives total immunity to the Player's/Crusader's flamethrower.
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80 seconds
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Map
|
|
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Shows all of the map, like the Computer map in Doom. Only works on the level it was picked up in.
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Permanent for that level.
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Scanner
|
|
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Shows position of all players, enemies, items, and obstacles on the map. It must be used in conjunction with the Map.
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80 seconds
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Shadow Armor
|
|
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Gives partial invisibility.
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50 seconds
|
Stamina Implant
|
|
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Allows the player to increase his Stamina Stat by 10. You are required to give the voucher to Gerard to receive the upgrade.
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End of Game
|
Targeter
|
|
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Shows a pair of crosshairs that will cover a specific range of accuracy for your weapons, excluding the Sigil.
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160 seconds
|
Teleporter Beacon
|
|
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When deployed will spawn friendly Front Soldiers in to attack hostile enemies.
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Until 6 rebels are spawned in.
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Quest things
Keys