Difference between revisions of "J.M.P van Waveren (MrElusive)"

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m (Xymph pointed out that cantkow == Christian Antkow == former id employee so a wl here isn't that unlikely (he worked on Doom 3 at least))
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Van Waveren passed away after a long battle with cancer on January 31, 2017, at the age of 39.{{cite web|author=[[John Carmack|Carmack, John]]|title=|url=https://twitter.com/ID_AA_Carmack/status/826531007381794817|publication=|publishdate=31 January 2017|accessdate=31 January 2017}}{{cite web|author=[[Christian Antkow|Antkow, Christian]]|title=|url=https://www.reddit.com/r/oculus/comments/5rif0k/brendan_iribe_head_of_pc_vr_jan_paul_van_waveren/dd7oua8/|publication=|publishdate=2 February 2017|accessdate=2 June 2017}}
 
Van Waveren passed away after a long battle with cancer on January 31, 2017, at the age of 39.{{cite web|author=[[John Carmack|Carmack, John]]|title=|url=https://twitter.com/ID_AA_Carmack/status/826531007381794817|publication=|publishdate=31 January 2017|accessdate=31 January 2017}}{{cite web|author=[[Christian Antkow|Antkow, Christian]]|title=|url=https://www.reddit.com/r/oculus/comments/5rif0k/brendan_iribe_head_of_pc_vr_jan_paul_van_waveren/dd7oua8/|publication=|publishdate=2 February 2017|accessdate=2 June 2017}}
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In February 2017, a few days after his passing, the Khronos OpenXR working group voted unanimously to adopt the Virtual Reality API Jan Paul had developed during the last few months of his life as the basis for the OpenXR standard.{{cite web|author=[[Cass Everitt|Everitt, Cass]]|title=Khronos GDC 2017 Presentation, Refocusing on VR Innovation|url=https://www.khronos.org/assets/uploads/developers/library/2017-gdc/GDC_Refocusing-on-VR-Innovation_Feb17.pdf|publication=|publishdate=28 February 2017|accessdate=16 June 2018}}
  
 
==Curriculum vitae==
 
==Curriculum vitae==
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* ''[[Doom 3: BFG Edition]]'' (2012)
 
* ''[[Doom 3: BFG Edition]]'' (2012)
 
* ''{{wp|Wolfenstein: The New Order}}'' (2014)
 
* ''{{wp|Wolfenstein: The New Order}}'' (2014)
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* ''[[Doom 2016]]'' (2016) (not credited by Zenimax due to his departure from id Software in 2014)
  
 
==Doom projects==
 
==Doom projects==

Revision as of 05:10, 15 June 2018

Jan Paul van Waveren (September 15, 1977 - January 31, 2017), born Johannes Marinus Paulus van Waveren, most frequently known as JMP van Waveren (along with several variant spellings of this name), and also by his handle MrElusive, was a game industry veteran beginning with his involvement in the development of the enhanced artificial intelligence system for id Software's 1999 game Quake III Arena, which involved the invention of the "Area Awareness System" (AAS for short). Though originally designed for the game's bots, it is now used by modern iterations of the id Tech engine for all entity path finding. Before his involvement with the game industry, van Waveren was involved in academic AI and graphics research, and even earlier, he was for a time a member of the online Doom community.

Van Waveren left id Software in late 2014, following John Carmack, to become a senior engineer at Oculus VR.[1] He was an advocate for Vulkan, working extensively with Khronos Group on various projects such as glTF and a Khronos-approved VR Standard.

Van Waveren passed away after a long battle with cancer on January 31, 2017, at the age of 39.[2][3]

In February 2017, a few days after his passing, the Khronos OpenXR working group voted unanimously to adopt the Virtual Reality API Jan Paul had developed during the last few months of his life as the basis for the OpenXR standard.[4]

Curriculum vitae

Doom projects

1995

External links

References

  1. James, Paul (12 November 2014). "SDC 2014: Getting Started with the Oculus Mobile SDK, Liveblog @3pm PDT." Road to VR. Retrieved 19 March 2015.
  2. Carmack, John (31 January 2017). https://twitter.com/ID_AA_Carmack/status/826531007381794817. Retrieved 31 January 2017.
  3. Antkow, Christian (2 February 2017). https://www.reddit.com/r/oculus/comments/5rif0k/brendan_iribe_head_of_pc_vr_jan_paul_van_waveren/dd7oua8/. Retrieved 2 June 2017.
  4. Everitt, Cass (28 February 2017). "Khronos GDC 2017 Presentation, Refocusing on VR Innovation." Retrieved 16 June 2018.

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