Difference between revisions of "J.M.P van Waveren (MrElusive)"
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− | '''Jan Paul van Waveren''', most frequently known as '''JMP van Waveren''' (along with several variant spellings of this name), and also by his handle '''MrElusive''', was a game industry veteran beginning with his involvement in the development of the enhanced {{wp|artificial intelligence}} system for [[id Software]]'s {{timeline|1999}} game ''{{wp|Quake III Arena}}'', which involved the invention of the "Area Awareness System" (AAS for short). Though originally designed for the game's bots, it is now used by modern iterations of the id Tech engine for all entity path finding. Before his involvement with the game industry, van Waveren was involved in academic AI and graphics research, and even earlier, he was for a time a member of the online [[Doom]] community. | + | '''Jan Paul van Waveren''' (September 15, 1977 - January 31, 2017), born '''Johannes Marinus Paulus Van Waveren''', most frequently known as '''JMP van Waveren''' (along with several variant spellings of this name), and also by his handle '''MrElusive''', was a game industry veteran beginning with his involvement in the development of the enhanced {{wp|artificial intelligence}} system for [[id Software]]'s {{timeline|1999}} game ''{{wp|Quake III Arena}}'', which involved the invention of the "Area Awareness System" (AAS for short). Though originally designed for the game's bots, it is now used by modern iterations of the id Tech engine for all entity path finding. Before his involvement with the game industry, van Waveren was involved in academic AI and graphics research, and even earlier, he was for a time a member of the online [[Doom]] community. |
− | Van Waveren left id Software in late 2014, following [[John Carmack]], to become a senior engineer at {{wp|Oculus VR}}.{{cite web|author=James, Paul|publishdate=12 November 2014|url=http://www.roadtovr.com/sdc-2014-getting-started-oculus-mobile-sdk-liveblog-3pm-pdt/|title=SDC 2014: Getting Started with the Oculus Mobile SDK, Liveblog @3pm PDT|publication=Road to VR|retrievedate=19 March 2015}} | + | Van Waveren left id Software in late 2014, following [[John Carmack]], to become a senior engineer at {{wp|Oculus VR}}.{{cite web|author=James, Paul|publishdate=12 November 2014|url=http://www.roadtovr.com/sdc-2014-getting-started-oculus-mobile-sdk-liveblog-3pm-pdt/|title=SDC 2014: Getting Started with the Oculus Mobile SDK, Liveblog @3pm PDT|publication=Road to VR|retrievedate=19 March 2015}} He was an advocate for {{wp|Vulkan_(API)|Vulkan}}, working extensively with {{wp|Khronos_Group|Khronos Group}} on various projects such as {{wp|GlTF|glTF}} and a Khronos-approved VR Standard. |
− | Van Waveren passed away on January 31, 2017.{{cite web|author=John Carmack|title=|url=https://twitter.com/ID_AA_Carmack/status/826531007381794817|publication=|publishdate=31 January 2017|accessdate=31 January 2017}} | + | Van Waveren passed away on January 31, 2017 at the age of 39.{{cite web|author=John Carmack|title=|url=https://twitter.com/ID_AA_Carmack/status/826531007381794817|publication=|publishdate=31 January 2017|accessdate=31 January 2017}} |
==Curriculum vitae== | ==Curriculum vitae== | ||
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* [http://www.mobygames.com/developer/sheet/view/developerId,51872/ Profile] at MobyGames | * [http://www.mobygames.com/developer/sheet/view/developerId,51872/ Profile] at MobyGames | ||
* [http://www.researchgate.net/profile/JMP_Waveren Catalog] of published papers at ResearchGate | * [http://www.researchgate.net/profile/JMP_Waveren Catalog] of published papers at ResearchGate | ||
+ | * [https://github.com/mre4ce Profile] at Github | ||
==References== | ==References== |
Revision as of 19:45, 2 February 2017
Jan Paul van Waveren (September 15, 1977 - January 31, 2017), born Johannes Marinus Paulus Van Waveren, most frequently known as JMP van Waveren (along with several variant spellings of this name), and also by his handle MrElusive, was a game industry veteran beginning with his involvement in the development of the enhanced artificial intelligence system for id Software's 1999 game Quake III Arena, which involved the invention of the "Area Awareness System" (AAS for short). Though originally designed for the game's bots, it is now used by modern iterations of the id Tech engine for all entity path finding. Before his involvement with the game industry, van Waveren was involved in academic AI and graphics research, and even earlier, he was for a time a member of the online Doom community.
Van Waveren left id Software in late 2014, following John Carmack, to become a senior engineer at Oculus VR.[1] He was an advocate for Vulkan, working extensively with Khronos Group on various projects such as glTF and a Khronos-approved VR Standard.
Van Waveren passed away on January 31, 2017 at the age of 39.[2]
Curriculum vitae
- Quake III Arena (1999)
- Doom 3 (2004)
- Quake 4 (2005)
- Enemy Territory: Quake Wars (2007)
- Rage (2011)
- Doom 3: BFG Edition (2012)
- Wolfenstein: The New Order (2014)
Doom projects
1995
- The Abyss
- MAP04: The Nunnery
- MAP05: Imp Madness
- MAP06: Not Level
- MAP08: The Theatre
- MAP09: Bloodstream
- MAP11: Stone Henge
- MAP13: The Library (with H2SO4)
- MAP14: Arabesque (with H2SO4)
- MAP16: The Grand Tower (with H2SO4)
- MAP17: Light And Darkness (with H2SO4)
- MAP18: Short 'n Sweet
- MAP19: The Pits Of Doom
- MAP20: The Cray (with H2SO4)
- MAP21: Heretic Factor (with H2SO4)
- MAP22: Basilica (with H2SO4)
- MAP32: Spider Bowl
External links
- Personal website
- Profile at MobyGames
- Catalog of published papers at ResearchGate
- Profile at Github
References
- ↑ James, Paul (12 November 2014). "SDC 2014: Getting Started with the Oculus Mobile SDK, Liveblog @3pm PDT." Road to VR. Retrieved 19 March 2015.
- ↑ John Carmack (31 January 2017). https://twitter.com/ID_AA_Carmack/status/826531007381794817. Retrieved 31 January 2017.