Difference between revisions of "James Haley (Quasar)"
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* ''{{wp|Forsaken (video game)|Forsaken Remastered}}'' (2018) | * ''{{wp|Forsaken (video game)|Forsaken Remastered}}'' (2018) | ||
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== External links == | == External links == |
Revision as of 11:16, 8 April 2019
James "Quasar" Haley has been a member of the Doom community since 1997, and is best known as the lead programmer of Team Eternity, creators of the Eternity Engine and WinMBF source ports. He is also a Doomworld moderator and Doom Wiki administrator. Since 2017, he is a full time game developer for Night Dive Studios.
From 1999 to 2008, Quasar was a central figure in the Raven source code licensing campaign, which sought and eventually obtained the release of the Heretic and Hexen code under the GPL.
Quasar also developed Chocolate Strife, the addition of Strife support to the Chocolate Doom code base through a four-year intensive reverse engineering project, alongside Samuel Villarreal (Kaiser). It is still an ongoing project as of 2016.
In February 2011, Quasar spearheaded the proposal to move the Doom Wiki onto its current hosting arrangement at MancuNET. Since that time, he has stepped up his administrative activities and takes responsibility for most backend maintenance tasks. He also codes the wiki's customized version of the Monaco skin.
Contents
Doom projects
1998
2003
2005
2009
2014
2017
Other projects
2015
- Noctropolis (2015 re-release)
- Turok: Dinosaur Hunter (2015 re-release)
2017
- Turok 2: Seeds of Evil (2017 re-release)
2018
- Forsaken Remastered (2018)
2019
- Turok: Dinosaur Hunter Nintendo Switch port
External links
- Team Eternity site
- Quasar's profile page at Doomworld
- Thread about Raven source code reissue at Doomworld