Difference between revisions of "James Haley (Quasar)"

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'''James "Quasar" Haley''' has been a member of the Doom community since 1997, and is best known as the lead programmer of [[Team Eternity]], creators of the [[Eternity Engine]] and [[WinMBF]] [[source port]]s.  He is also a [[Doomworld]] moderator and [[Doom Wiki]] administrator. Since 2017, he is a full time game developer for [[Night Dive Studios]].
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'''James "Quasar" Haley''' has been a member of the Doom community since 1997, and is best known as the lead programmer of [[Team Eternity]], creators of the [[Eternity Engine]] and [[WinMBF]] [[source port]]s.  He is also a [[Doomworld]] moderator and [[Doom Wiki]] administrator. Since 2017, he is a full time game developer for [[Nightdive Studios]].
  
 
From 1999 to 2008, Quasar was a central figure in the [[Raven source code licensing]] campaign, which sought and eventually obtained the release of the [[Heretic]] and [[Hexen]] code under the [[Wikipedia:General Public License|GPL]].
 
From 1999 to 2008, Quasar was a central figure in the [[Raven source code licensing]] campaign, which sought and eventually obtained the release of the [[Heretic]] and [[Hexen]] code under the [[Wikipedia:General Public License|GPL]].
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=== 2003 ===
 
=== 2003 ===
 
* [[Mock 2: The Speed of Stupid]] ({{ig|id=12264}})
 
* [[Mock 2: The Speed of Stupid]] ({{ig|id=12264}})
** [[MAP03: Fortress of Moooo! (Mock 2: The Speed of Stupid)|MAP03: Fortress of Moooo!]]
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** {{maplinkgen|MAP03|Fortress of Moooo!|Mock 2: The Speed of Stupid}}
  
 
=== 2005 ===
 
=== 2005 ===
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=== 2014 ===
 
=== 2014 ===
 
* [[Strife: Veteran Edition]]
 
* [[Strife: Veteran Edition]]
** [[MAP36: Castle Clash (Strife: Veteran Edition)|MAP36: Castle Clash]]
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** {{maplinkgen|MAP36|Castle Clash|Strife: Veteran Edition}}
  
 
=== 2017 ===
 
=== 2017 ===
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===2017===
 
===2017===
 
* ''{{wp|Turok 2: Seeds of Evil}}'' (2017 re-release)
 
* ''{{wp|Turok 2: Seeds of Evil}}'' (2017 re-release)
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 +
===2018===
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* ''{{wp|Forsaken (video game)|Forsaken Remastered}}'' (2018 re-release)
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 +
===2019===
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* ''Turok: Dinosaur Hunter'' {{wp|Nintendo Switch}} port
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* ''Blood: Fresh Supply''
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* ''Turok 2: Seeds of Evil'' {{wp|Nintendo Switch}} port
  
 
== External links ==
 
== External links ==
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[[Category:Community stewards]]
 
[[Category:Community stewards]]
 
[[Category:Eternity Engine]]
 
[[Category:Eternity Engine]]
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[[Category:Hissy hoggers]]
 
[[Category:Mappers]]
 
[[Category:Mappers]]
 
[[Category:Night Dive Studios employees]]
 
[[Category:Night Dive Studios employees]]
 
[[Category:Programmers]]
 
[[Category:Programmers]]
 
[[Category:Reverse engineers]]
 
[[Category:Reverse engineers]]

Revision as of 10:16, 31 July 2019

James "Quasar" Haley has been a member of the Doom community since 1997, and is best known as the lead programmer of Team Eternity, creators of the Eternity Engine and WinMBF source ports. He is also a Doomworld moderator and Doom Wiki administrator. Since 2017, he is a full time game developer for Nightdive Studios.

From 1999 to 2008, Quasar was a central figure in the Raven source code licensing campaign, which sought and eventually obtained the release of the Heretic and Hexen code under the GPL.

Quasar also developed Chocolate Strife, the addition of Strife support to the Chocolate Doom code base through a four-year intensive reverse engineering project, alongside Samuel Villarreal (Kaiser). It is still an ongoing project as of 2016.

In February 2011, Quasar spearheaded the proposal to move the Doom Wiki onto its current hosting arrangement at MancuNET. Since that time, he has stepped up his administrative activities and takes responsibility for most backend maintenance tasks. He also codes the wiki's customized version of the Monaco skin.

Doom projects

1998

2003

2005

2009

2014

2017

Other projects

2015

2017

2018

2019

External links