Difference between revisions of "Jason O'Connell"

From DoomWiki.org

[checked revision][unchecked revision]
(Making the red blue)
 
m (Added departure from Id)
Line 1: Line 1:
'''Jason O'Connell''' is a level designer who joined [[id Software]] in August 2008. He currently holds the title of Principal Level Designer.
+
'''Jason O'Connell''' is a level designer who worked at [[id Software]] from August 2008 to May 2011.
  
 
Before id, he has previously worked at Human Head Studios on Dead Man's Hand and Prey, as well as contributing to several titles at Gearbox Software.
 
Before id, he has previously worked at Human Head Studios on Dead Man's Hand and Prey, as well as contributing to several titles at Gearbox Software.

Revision as of 08:49, 7 May 2021

Jason O'Connell is a level designer who worked at id Software from August 2008 to May 2011.

Before id, he has previously worked at Human Head Studios on Dead Man's Hand and Prey, as well as contributing to several titles at Gearbox Software.

Works

Title Released Developer Publisher Role
Rage 2011 id Software ZeniMax Media Design
Wolfenstein: The New Order 2014 id Software ZeniMax Media Designer
Doom 2016 id Software ZeniMax Media Principal Mission Designer
Quake Champions 2017 id Software ZeniMax Media Principal Level Designer
Doom VFR 2017 id Software ZeniMax Media Principal Level Designer
Doom Eternal 2020 id Software ZeniMax Media Principal Level Designer
The Ancient Gods, Part One 2020 id Software ZeniMax Media Principal Level Designer
The Ancient Gods, Part Two 2021 id Software ZeniMax Media Principal Level Designer

Sources

MobyGames Profile

id Software
Doom era
(1993-2003)
Idlogo old.png
Doom 3 era
(2004-2008)
IdSoftware Logo 200x.png
ZeniMax era
(2009+)
IdSoftware Logo 2016.png