Difference between revisions of "Jason O'Connell"
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− | '''Jason O'Connell''' is a level designer who | + | '''Jason O'Connell''' is a level designer who worked at [[id Software]] from August 2008 to May 2011. |
Before id, he has previously worked at Human Head Studios on Dead Man's Hand and Prey, as well as contributing to several titles at Gearbox Software. | Before id, he has previously worked at Human Head Studios on Dead Man's Hand and Prey, as well as contributing to several titles at Gearbox Software. |
Revision as of 08:49, 7 May 2021
Jason O'Connell is a level designer who worked at id Software from August 2008 to May 2011.
Before id, he has previously worked at Human Head Studios on Dead Man's Hand and Prey, as well as contributing to several titles at Gearbox Software.
Works
Title | Released | Developer | Publisher | Role |
---|---|---|---|---|
Rage | 2011 | id Software | ZeniMax Media | Design |
Wolfenstein: The New Order | 2014 | id Software | ZeniMax Media | Designer |
Doom | 2016 | id Software | ZeniMax Media | Principal Mission Designer |
Quake Champions | 2017 | id Software | ZeniMax Media | Principal Level Designer |
Doom VFR | 2017 | id Software | ZeniMax Media | Principal Level Designer |
Doom Eternal | 2020 | id Software | ZeniMax Media | Principal Level Designer |
The Ancient Gods, Part One | 2020 | id Software | ZeniMax Media | Principal Level Designer |
The Ancient Gods, Part Two | 2021 | id Software | ZeniMax Media | Principal Level Designer |
Sources
id Software | ||
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Doom era (1993-2003) |
Employees | |
Hired associates | ||
Doom 3 era (2004-2008) |
Employees | |
Hired associates | ||
ZeniMax era (2009+) |
Employees
Christian Antkow • Kevin Cloud • Mark Diaz • Donna Jackson • Hugo Martin • Jason Martin • Jason O'Connell • Mike Rubits • Tiago Sousa • Marty Stratton • Emerson Tung • Tim Willits
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Related |