Difference between revisions of "Jay Wilbur"
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'''Jay Wilbur''' was the former business manager and a co-owner of [[id Software]], where he was essentially a project director. He managed all of the company directives including maintaining, developing, and implementing [[Wolfenstein 3D]] (including its sequel, {{wp|Spear of Destiny (video game)|Spear of Destiny}}), [[Doom]], [[Doom II]], [[Final Doom]], and [[Quake]]. | '''Jay Wilbur''' was the former business manager and a co-owner of [[id Software]], where he was essentially a project director. He managed all of the company directives including maintaining, developing, and implementing [[Wolfenstein 3D]] (including its sequel, {{wp|Spear of Destiny (video game)|Spear of Destiny}}), [[Doom]], [[Doom II]], [[Final Doom]], and [[Quake]]. | ||
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[[Category:Id Software employees]] | [[Category:Id Software employees]] |
Revision as of 00:05, 14 January 2023
Jay Wilbur was the former business manager and a co-owner of id Software, where he was essentially a project director. He managed all of the company directives including maintaining, developing, and implementing Wolfenstein 3D (including its sequel, Spear of Destiny), Doom, Doom II, Final Doom, and Quake.
While editing the computer magazine Uptime in the mid-1980s, Wilbur regularly published Apple II games written by John Romero. He subsequently convinced Romero to join Softdisk after the latter's startup company had failed.
He is currently the vice president of business development for Epic Games.
Trivia
External links
Sources
id Software | ||
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Doom era (1993-2003) |
Employees
Michael Abrash • Christian Antkow • Adrian Carmack • John Carmack • Kevin Cloud • Tom Hall • Todd Hollenshead • Donna Jackson • American McGee • Sandy Petersen • John Romero • Shawn Green • Dave Taylor • Jay Wilbur • Tim Willits • Mike Wilson
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Hired associates | ||
Doom 3 era (2004-2008) |
Employees | |
Hired associates | ||
ZeniMax era (2009+) |
Employees | |
Related |