Jenesis

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Revision as of 11:09, 16 June 2018 by Eris Falling (talk | contribs) (Soundtrack: ah yes, there are two composers called Kenji Yamamoto :\)


Jenesis
Title screen
Author James Paddock
Port Boom-compatible
IWAD Doom II
Year 2011
Link Doomworld/idgames
Cacoward.png This mod received one of the 2011 Cacowards on Doomworld!

Jenesis is a 2011 megawad for Doom II by James Paddock (Jimmy). It was one of the winners of Doomworld's Cacowards for 2011.

Concept and development

Screenshot of MAP06: Radioactive Ocean from Jenesis, Part 1.

Jenesis' goal was to retain the classic feel of not just the original Doom and Final Doom games, but that of popular megawads like the Memento Mori duology, Hell Revealed, Alien Vendetta, Requiem and Scythe, and often to mesh these themes together to create nostalgic yet modern-looking maps.

Other PWADs whose aesthetic and gameplay styles are to be imitated in Jenesis include Scientist 2, Demon Eclipse and Whispers of Satan.

The maps were also speedmapped, with a view to getting them done in the shortest amount of time possible. The author decided this would be a good way of exercising his single-player mapping skills, and of actually making sure something he started actually got done.

The project was started during Vela Pax's development, with Brett Harrell (Mechadon), its creator (and leader of the Supplice project), being one of the beta testers for Jenesis. Both Vela Pax and Jenesis were started by their creators to serve as a warm-up exercise before the mapping phase of Supplice began - a project which is to be a fairly large-scale megawad led by Mechadon, and is to sport lots of original content.

Releases

Jenesis was released in three stages:

  • Part 1 contains 11 maps.
  • Part 2 contains 20 maps, adding 9 new ones and a new final map. The other maps were also modified wherever improvement was needed.
  • Part 3 contains 32 maps, adding 10 maps onto Part 2, plus two secret maps, and another new final map. Again, all the maps were subject to modification where applicable.

Part 1, subtitled "Descent", was mapped between 23 and 31 October 2010. After an extensive testing period, it was officially released to /idgames on 24 January 2011.

Part 2, subtitled "Beyond", was started on 17 December 2010. It was released to /idgames, after much testing, tweaking and procrastinating, on 3 May 2011.

Part 3, subtitled "Abysm", was started on 9 April 2011. As it is the full 32-map edition of the megawad, it is considered the final release, and was uploaded to /idgames on 28 November 2011 as Jenesis.

Content

Custom monsters

Jenesis adds three custom monsters via a DeHackEd lump:

Mutant
Replaces Wolfenstein SS.
MAP30 Boss
Replaces Commander Keen.
Baphomet Core
Replaces Romero's head.

External links