Jim Flynn
James F. Flynn was an American software engineer who was a member of TeamTNT. He worked on the Boom source port, the Master Levels for Doom II, and Eternal Doom; and also released several maps independently. He also updated DETH to add Boom support to it, and wrote a number of small Doom modding utilities.
Outside of Doom, his hobbies included Mandelbrot set fractals.
He passed away in 2018[1].
Contents
Body of workEdit
1994Edit
- The Interdiction Zone (Doomworld/idgames)
- Mt. Doom (Doomworld/idgames)
- Peano (Doomworld/idgames)
- Rings (Doomworld/idgames)
- Surrounded! (Doomworld/idgames)
- The Tower (Doomworld/idgames)
- Up and Down (Doomworld/idgames)
- Wack (Doomworld/idgames)
- The Wheel (Doomworld/idgames)
1995Edit
- Citadel (Doomworld/idgames)
- Doom Gulch (Doomworld/idgames)
- The Enigma Episode (Doomworld/idgames)
- The Farside of Titan (Doomworld/idgames)
- Master Levels for Doom II
- MAP01: Titan Manor (MANOR.WAD)
- MAP01: Trapped on Titan (TTRAP.WAD)
- Mines of Titan (Doomworld/idgames)
- Oracle... (Doomworld/idgames) (with Scott Harper (MadMax))
- The Titan Anomaly (Doomworld/idgames)
1996Edit
1997Edit
- Some small utilities (fsubst, wsubst)
1998Edit
- Boom (with Lee Killough, Rand Phares, et al.)
- Boom Editing Utilities (Doomworld/idgames)
- BOOMEDIT (Doomworld/idgames)
- DETH updates
- Patcher (Doomworld/idgames)
- Ushrink
External linksEdit
- Jim Flynn's Homepage (archived 🏛)
- Mirror of Jim Flynn's Homepage by Simon Howard (Fraggle)
ReferencesEdit
- ↑ Lee Killough (22 March 2018). Jim Flynn. Doomworld forums. Retrieved 22 March 2018.