Difference between revisions of "John Anderson (Dr. Sleep)"

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*[http://liberalrants.blogspot.com/ Dr Sleep's Secular Liberal Rants]
 
*[http://liberalrants.blogspot.com/ Dr Sleep's Secular Liberal Rants]
  
[[Category:Id Software employees]]
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[[Category:Id Software employees]] [[Category:People]]

Revision as of 04:53, 1 February 2005

John 'Dr Sleep' Anderson, born on November 7, 1956, is a Level Designer for five major PC game companies, a Game Designer and a Writer.

  • Q Studios, who was developing a game for Apogee called BLOOD in early 1995.
  • id Software was finishing up a new fourth episode for the first commercial release of DOOM, to be called The Ultimate DOOM. He worked also on a game called Daikatana.
  • Epic MegaGames who asked him to work on a little game they were developing called UNREAL. This was before QUAKE came out, and it was his first time working with a true 3D engine. But he was frustrated. UNREAL was in the very early stages of development. The engine changed weekly, and levels that ran fine before suddenly wouldn't work right. It was his first experience being on the ground level of a development team...
  • Then he joined the new company John Romero had formed with Tom Hall called Ion Storm in mid-February 1997. "Working at Ion Storm and living in Dallas was one of the best periods of my life".
File:Dr Sleep and Dr Josh.jpg
Dr Sleep with his son, Dr Josh

His most famous releases were, in May and June of 1994: Dante's Gate and Crossing Acheron. He also developped levels for id's next project, Master Levels for DOOM II.

He has been working on a major literary bibliographical project for the macabre writer H. P. Lovecraft. One of his web site H. P. Lovecraft: A Pictorial Bibliography documents his books with images of every edition published for book collectors like himself and Lovecraftian scholars.

External links