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Karnak
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'''LightBringer.''' Replaces the Fire Mace, so it can be difficult to find. It fires bouncing light spheres by default, and nukes everything in sight when powered up.
==Hexen Classes==In the Hexen-based mods, most of Karnak's arsenal is shared between the three heroes, with a few weapons exclusive to those characters. Maa'hes starts with the Machete, and obtains an upgraded GodHand as his ultimate weapon: it fires three beams by default instead of one, and fires five highly-damaging beams when powered up.
'''Gilgamesh''' is a sapien warrior, the most human-like species on Karnak. He is based on the Fighter class (and his flechette reflects this), with a focus on conventional weapons -- he tends to find guns early on, and uses little magic until late in the campaign. He starts with a pair of Kukri knives that are weaker than the Machete, but have a faster attack speed. His ulitmate weapon is the Black Hole Generator, which sucks nearby monsters into a black hole that summarily crushes them to death. '''Ren ''' is a green-skin serpathor, based on the Mage class with a focus almost entirely on magic weapons, but uses the poison flechettes of the Cleric. She starts with the Staff of Lamia, firing twin beams that petrify enemies. Her ultimate weapon is the Rod of Hathor, arguably the most powerful weapon in the mod: it summons spheres that target and fire medusa beams at all enemies in view, potentially clearing large groups of enemies in a matter of seconds. Powered up it fires explosive suns that are better suited for use in enclosed spaces.