Difference between revisions of "Key"
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− | [[Image:Cchest2_blue_key_card.png|thumb|right|256px|The blue keycard in MAP30 of [[Community Chest 2|CC2]]]] | + | [[Image:Cchest2_blue_key_card.png|thumb|right|256px|The blue keycard in [[MAP30: In Threes|MAP30]] of [[Community Chest 2|CC2]]]] |
[[Image:Doom2_yellow_skull.png|thumb|right|256px|The yellow skull key as seen in [[MAP28: The Spirit World|MAP28]] of [[Doom II]]]] | [[Image:Doom2_yellow_skull.png|thumb|right|256px|The yellow skull key as seen in [[MAP28: The Spirit World|MAP28]] of [[Doom II]]]] | ||
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==Data== | ==Data== | ||
− | [[Image:Av map02 yellow card.png|thumb|right|256px|The yellow keycard in MAP02 of [[Alien Vendetta]]]] | + | [[Image:Av map02 yellow card.png|thumb|right|256px|The yellow keycard in [[MAP02: Rusty Rage|MAP02]] of [[Alien Vendetta]]]] |
− | [[Image:Av map09 red skull.png|thumb|right|256px|The red skull key in MAP09 of [[Alien Vendetta]]]] | + | [[Image:Av map09 red skull.png|thumb|right|256px|The red skull key in [[MAP09: Castle Gardens|MAP09]] of [[Alien Vendetta]]]] |
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− | [[Image:Av map02 red card.png|thumb|right|256px|The red keycard in MAP02 of [[Alien Vendetta]]]] | + | [[Image:Av map02 red card.png|thumb|right|256px|The red keycard in [[MAP02: Rusty Rage|MAP02]] of [[Alien Vendetta]]]] |
{| {{prettytable}} | {| {{prettytable}} | ||
!colspan="2"|Red keycard data | !colspan="2"|Red keycard data | ||
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− | [[Image:E4m1 nin and blue skull.png|thumb|right|256px|The blue skull key in E4M1 of [[Doom]]]] | + | [[Image:E4m1 nin and blue skull.png|thumb|right|256px|The blue skull key in [[E4M1: Hell Beneath|E4M1]] of [[Doom]]]] |
{| {{prettytable}} | {| {{prettytable}} | ||
!colspan="2"|Blue skull key data | !colspan="2"|Blue skull key data |
Revision as of 11:44, 17 April 2006
Keys are used to open designated locked doors. There are two types of key; futuristic keycards, and "skull keys" which resemble glowing monochrome skulls. If the player encounters a locked door and attempts to open it without the correct key, the door will not open (and the player will get a message to that effect). Once a key is obtained, any locked door of the corresponding color on the map can be opened. All keys are lost upon exiting a map.
Multiple keys of a given color may be picked up in the same level; the status bar will display whichever type was last taken. Doors in Doom are affected identically by keycards and skull keys. Boom, however, introduced door types that require the key to be of the right type and not just the right color; such doors are supported in most source ports. Certain source ports also allow the use of locked doors requiring multiple keys.
Final Doom introduced "locked" switches, which cannot be activated without a key of the appropriate color.
In multiplayer deathmatch games, all keys are removed from each map, and players spawn carrying all keys.
Data
Blue keycard data | |
---|---|
Thing type | 5 (decimal), 5 (hex) |
Appears in | Shareware Doom Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | BKEY |
Class | Key Pickup |
Red keycard data | |
---|---|
Thing type | 13 (decimal), D (hex) |
Appears in | Shareware Doom Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | RKEY |
Class | Key Pickup |
Yellow keycard data | |
---|---|
Thing type | 6 (decimal), 6 (hex) |
Appears in | Shareware Doom Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | YKEY |
Class | Key Pickup |
Blue skull key data | |
---|---|
Thing type | 40 (decimal), 28 (hex) |
Appears in | Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | BSKU |
Class | Key Pickup |
Red skull key data | |
---|---|
Thing type | 38 (decimal), 26 (hex) |
Appears in | Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | RSKU |
Class | Key Pickup |
Yellow skull key data | |
---|---|
Thing type | 39 (decimal), 27 (hex) |
Appears in | Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | YSKU |
Class | Key Pickup |
Appearance statistics
The IWADs contain the following numbers of keys:
Blue keycard
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 11 | 11 | 11 |
Doom II | 14 | 14 | 14 |
TNT: Evilution | 19 | 19 | 19 |
Plutonia | 11 | 11 | 11 |
Red keycard
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 7 | 7 | 7 |
Doom II | 11 | 11 | 11 |
TNT: Evilution | 18 | 18 | 18 |
Plutonia | 7 | 7 | 7 |
Yellow keycard
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 9 | 9 | 9 |
Doom II | 9 | 9 | 9 |
TNT: Evilution | 13 | 13 | 13 |
Plutonia | 8 | 8 | 8 |
Blue skull key
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 15 | 15 | 15 |
Doom II | 8 | 8 | 8 |
TNT: Evilution | 7 | 7 | 7 |
Plutonia | 11 | 11 | 11 |
Red skull key
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 12 | 12 | 12 |
Doom II | 8 | 8 | 8 |
TNT: Evilution | 10 | 10 | 10 |
Plutonia | 12 | 12 | 12 |
Yellow skull key
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 11 | 11 | 11 |
Doom II | 8 | 8 | 8 |
TNT: Evilution | 8 | 8 | 8 |
Plutonia | 14 | 14 | 14 |
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |
External links
- The Doom II Key FAQ, at doom2.net