Difference between revisions of "Key"

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[unchecked revision][unchecked revision]
(Undo revision 42594 by 24.47.246.244 (talk) - These use the same wad!)
(Appearance statistics)
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{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!Game||Appearances
 
|-
 
|-
|[[Ultimate Doom]]||11||11||11
+
|[[Ultimate Doom]]||11
 
|-
 
|-
|[[Doom II]]||14||14||14
+
|[[Doom II]]||14
 
|-
 
|-
|[[TNT: Evilution]]||17||17||17
+
|[[TNT: Evilution]]||17*
 
|-
 
|-
|[[Plutonia]]||11||11||11
+
|[[Plutonia]]||11
 
|}
 
|}
 
'''Red keycard'''
 
'''Red keycard'''
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!Game||Appearances
 
|-
 
|-
|[[Ultimate Doom]]||7||7||7
+
|[[Ultimate Doom]]||7
 
|-
 
|-
|[[Doom II]]||11||11||11
+
|[[Doom II]]||11
 
|-
 
|-
|[[TNT: Evilution]]||18||18||18
+
|[[TNT: Evilution]]||18
 
|-
 
|-
|[[Plutonia]]||7||7||7
+
|[[Plutonia]]||7
 
|}
 
|}
 
'''Yellow keycard'''
 
'''Yellow keycard'''
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!Game||Appearances
 
|-
 
|-
|[[Ultimate Doom]]||9||9||9
+
|[[Ultimate Doom]]||9
 
|-
 
|-
|[[Doom II]]||9||9||9
+
|[[Doom II]]||9
 
|-
 
|-
|[[TNT: Evilution]]||14||14||14
+
|[[TNT: Evilution]]||14
 
|-
 
|-
|[[Plutonia]]||8||8||8
+
|[[Plutonia]]||8
 
|}
 
|}
  
 
'''Blue skull key'''
 
'''Blue skull key'''
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!Game||Appearances
 
|-
 
|-
|[[Ultimate Doom]]||15||15||15
+
|[[Ultimate Doom]]||15
 
|-
 
|-
|[[Doom II]]||8||8||8
+
|[[Doom II]]||8
 
|-
 
|-
|[[TNT: Evilution]]||8||8||8
+
|[[TNT: Evilution]]||8*
 
|-
 
|-
|[[Plutonia]]||11||11||11
+
|[[Plutonia]]||11
 
|}
 
|}
 
'''Red skull key'''
 
'''Red skull key'''
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!Game||Appearances
 
|-
 
|-
|[[Ultimate Doom]]||12||12||12
+
|[[Ultimate Doom]]||12
 
|-
 
|-
|[[Doom II]]||8||8||8
+
|[[Doom II]]||8
 
|-
 
|-
|[[TNT: Evilution]]||10||10||10
+
|[[TNT: Evilution]]||10
 
|-
 
|-
|[[Plutonia]]||12||12||12
+
|[[Plutonia]]||12
 
|}
 
|}
 
'''Yellow skull key'''
 
'''Yellow skull key'''
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!Game||Appearances
 
|-
 
|-
|[[Ultimate Doom]]||11||11||11
+
|[[Ultimate Doom]]||11
 
|-
 
|-
|[[Doom II]]||8||8||8
+
|[[Doom II]]||8
 
|-
 
|-
|[[TNT: Evilution]]||8||8||8
+
|[[TNT: Evilution]]||8
 
|-
 
|-
|[[Plutonia]]||14||14||14
+
|[[Plutonia]]||14
 
|}
 
|}
 +
*Notice that in [[Doom95]], there is a 9th blue skull key in place of the 17th blue keycard on Level 20 of all difficulties.
  
 
== Doom RPG ==
 
== Doom RPG ==

Revision as of 17:34, 24 July 2008

File:Doomkeys.png
The three keycards, the skull keys, and the corresponding status bar icons.

Keys are used to open designated locked doors.

Description

The yellow skull key as seen in MAP28 of Doom II

There are two types of key: electronic keycards, and "skull keys" which resemble glowing monochrome skulls. If the player encounters a locked door and attempts to open it without the correct key, the door will not open (and the player will receive a message to that effect). Once a key is obtained, any locked door of the corresponding color on the map can be opened. All keys are lost upon exiting a map.

Multiple keys of a given color may be picked up in the same level; the status bar will display whichever type was last taken. Doors in vanilla Doom are affected identically by keycards and skull keys. In stock maps, as a cosmetic guideline, a bar of coloured lights surround a locked door when keycards are used, while a column of coloured skulls are used for skull keys. (However, this is occasionally violated, such as in E2M3: Refinery which had keycard pickups but skull doorframes.)

In multiplayer deathmatch games, all keys are removed from each map, and players spawn carrying all keys.

Enhancements

Ultimate Doom and Final Doom introduced "locked" switches, which cannot be activated without a key of the appropriate color.

Boom introduced door types that require the key to be of the right type and not just the right color. Such doors are supported in most source ports.

Certain source ports also allow the use of locked doors requiring multiple keys, a situation sometimes approximated in the original games by placing several locked doors in front of each other (e.g. E2M6: Halls of the Damned).

Data

The yellow keycard in MAP02 of Alien Vendetta
The red skull key in MAP09 of Alien Vendetta
Blue keycard data
Thing type 5 (decimal), 5 (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite BKEY
Class Key
Pickup
The red keycard in MAP02 of Alien Vendetta
Red keycard data
Thing type 13 (decimal), D (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite RKEY
Class Key
Pickup
Yellow keycard data
Thing type 6 (decimal), 6 (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite YKEY
Class Key
Pickup
The blue skull key in E4M1 of Doom
The blue keycard in ATTACK.WAD from the Master Levels
Blue skull key data
Thing type 40 (decimal), 28 (hex)
Appears in Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite BSKU
Class Key
Pickup
Red skull key data
Thing type 38 (decimal), 26 (hex)
Appears in Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite RSKU
Class Key
Pickup
Yellow skull key data
Thing type 39 (decimal), 27 (hex)
Appears in Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite YSKU
Class Key
Pickup

Appearance statistics

The IWADs contain the following numbers of keys:

Blue keycard

Game Appearances
Ultimate Doom 11
Doom II 14
TNT: Evilution 17*
Plutonia 11

Red keycard

Game Appearances
Ultimate Doom 7
Doom II 11
TNT: Evilution 18
Plutonia 7

Yellow keycard

Game Appearances
Ultimate Doom 9
Doom II 9
TNT: Evilution 14
Plutonia 8

Blue skull key

Game Appearances
Ultimate Doom 15
Doom II 8
TNT: Evilution 8*
Plutonia 11

Red skull key

Game Appearances
Ultimate Doom 12
Doom II 8
TNT: Evilution 10
Plutonia 12

Yellow skull key

Game Appearances
Ultimate Doom 11
Doom II 8
TNT: Evilution 8
Plutonia 14
  • Notice that in Doom95, there is a 9th blue skull key in place of the 17th blue keycard on Level 20 of all difficulties.

Doom RPG

Keycards appear in Doom RPG, but skull keys do not.

See also

External links