Difference between revisions of "Key"
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Revision as of 00:46, 12 August 2008
A key is an item used to open designated locked doors or switches.
Contents
Description
There are two types of key: electronic keycards, and skull keys which resemble glowing monochrome skulls. If the player encounters a locked door and attempts to open it without the correct key, the door will not open (and the player will receive a message to that effect). Once a key is obtained, any locked door of the corresponding color on the map can be opened. All keys are lost upon exiting a map.
Multiple keys of a given color may be picked up in the same level; the status bar will display whichever type was last taken. Doors in vanilla Doom are affected identically by keycards and skull keys. In stock maps, as a cosmetic guideline, a bar of coloured lights surround a locked door when keycards are used, while a column of coloured skulls are used for skull keys. (However, this is occasionally violated, such as in E2M3: Refinery which had keycard pickups but skull doorframes.)
In multiplayer deathmatch games, all keys are removed from each map, and players spawn carrying all keys.
Enhancements
Ultimate Doom and Final Doom introduced "locked" switches, which cannot be activated without a key of the appropriate color.
Boom introduced door types that require the key to be of the right type and not just the right color. Such doors are supported in most source ports.
Certain source ports also allow the use of locked doors requiring multiple keys, a situation sometimes approximated in the original games by placing several locked doors in front of each other (e.g. E2M6: Halls of the Damned).
Data
Blue keycard data | |
---|---|
Thing type | 5 (decimal), 5 (hex) |
Appears in | Shareware Doom Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | BKEY |
Class | Key Pickup |
Red keycard data | |
---|---|
Thing type | 13 (decimal), D (hex) |
Appears in | Shareware Doom Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | RKEY |
Class | Key Pickup |
Yellow keycard data | |
---|---|
Thing type | 6 (decimal), 6 (hex) |
Appears in | Shareware Doom Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | YKEY |
Class | Key Pickup |
Blue skull key data | |
---|---|
Thing type | 40 (decimal), 28 (hex) |
Appears in | Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | BSKU |
Class | Key Pickup |
Red skull key data | |
---|---|
Thing type | 38 (decimal), 26 (hex) |
Appears in | Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | RSKU |
Class | Key Pickup |
Yellow skull key data | |
---|---|
Thing type | 39 (decimal), 27 (hex) |
Appears in | Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | YSKU |
Class | Key Pickup |
Appearance statistics
The IWADs contain the following numbers of keys:
Blue keycard
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 11 | 11 | 11 |
Doom II | 14 | 14 | 14 |
TNT: Evilution | 17 | 17 | 17 |
Plutonia | 11 | 11 | 11 |
Red keycard
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 7 | 7 | 7 |
Doom II | 11 | 11 | 11 |
TNT: Evilution | 18 | 18 | 18 |
Plutonia | 7 | 7 | 7 |
Yellow keycard
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 9 | 9 | 9 |
Doom II | 9 | 9 | 9 |
TNT: Evilution | 14 | 14 | 14 |
Plutonia | 8 | 8 | 8 |
Blue skull key
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 15 | 15 | 15 |
Doom II | 8 | 8 | 8 |
TNT: Evilution | 8 | 8 | 8 |
Plutonia | 11 | 11 | 11 |
Red skull key
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 12 | 12 | 12 |
Doom II | 8 | 8 | 8 |
TNT: Evilution | 10 | 10 | 10 |
Plutonia | 12 | 12 | 12 |
Yellow skull key
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 11 | 11 | 11 |
Doom II | 8 | 8 | 8 |
TNT: Evilution | 8 | 8 | 8 |
Plutonia | 14 | 14 | 14 |
Doom RPG
Keycards appear in Doom RPG, but skull keys do not.
See also
External links
- The Doom II Key FAQ, at doom2.net
- Doom RPG FAQ by Tony8669, at gamefaqs.com
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |