Difference between revisions of "Key"
From DoomWiki.org
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| Thing type||5 (decimal), 5 (hex) | | Thing type||5 (decimal), 5 (hex) | ||
|- | |- | ||
− | | Appears in||Shareware Doom<br>Doom | + | | Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom |
|- | |- | ||
| Radius||20 | | Radius||20 | ||
Line 27: | Line 27: | ||
| Thing type||13 (decimal), D (hex) | | Thing type||13 (decimal), D (hex) | ||
|- | |- | ||
− | | Appears in||Shareware Doom<br>Doom | + | | Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom |
|- | |- | ||
| Radius||20 | | Radius||20 | ||
Line 42: | Line 42: | ||
| Thing type||6 (decimal), 6 (hex) | | Thing type||6 (decimal), 6 (hex) | ||
|- | |- | ||
− | | Appears in||Shareware Doom<br>Doom | + | | Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom |
|- | |- | ||
| Radius||20 | | Radius||20 | ||
Line 57: | Line 57: | ||
| Thing type||40 (decimal), 28 (hex) | | Thing type||40 (decimal), 28 (hex) | ||
|- | |- | ||
− | | Appears in||Doom | + | | Appears in||Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom |
|- | |- | ||
| Radius||20 | | Radius||20 | ||
Line 72: | Line 72: | ||
| Thing type||38 (decimal), 26 (hex) | | Thing type||38 (decimal), 26 (hex) | ||
|- | |- | ||
− | | Appears in||Doom | + | | Appears in||Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom |
|- | |- | ||
| Radius||20 | | Radius||20 | ||
Line 87: | Line 87: | ||
| Thing type||39 (decimal), 27 (hex) | | Thing type||39 (decimal), 27 (hex) | ||
|- | |- | ||
− | | Appears in||Doom | + | | Appears in||Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom |
|- | |- | ||
| Radius||20 | | Radius||20 |
Revision as of 05:08, 2 October 2005
Keys are used to open designated locked doors. There are two types of key; futuristic keycards, and "skull keys" which resemble glowing monochrome skulls. If the player encounters a locked door and attempts to open it without the correct key, the door will not open (and the player will get a message to that effect). Once a key is obtained, any locked door of the corresponding color on the map can be opened. All keys are lost upon exiting a map.
Multiple keys of a given color may be picked up in the same level; the status bar will display whichever type was last taken. Doors in Doom are affected identically by keycards and skull keys. Boom, however, introduced door types that require the key to be of the right type and not just the right color; such doors are supported in most source ports. Certain source ports also allow the use of locked doors requiring multiple keys.
Data
Blue keycard data | |
---|---|
Thing type | 5 (decimal), 5 (hex) |
Appears in | Shareware Doom Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | BKEY |
Class | Key Pickup |
Red keycard data | |
---|---|
Thing type | 13 (decimal), D (hex) |
Appears in | Shareware Doom Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | RKEY |
Class | Key Pickup |
Yellow keycard data | |
---|---|
Thing type | 6 (decimal), 6 (hex) |
Appears in | Shareware Doom Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | YKEY |
Class | Key Pickup |
Blue skull key data | |
---|---|
Thing type | 40 (decimal), 28 (hex) |
Appears in | Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | BSKU |
Class | Key Pickup |
Red skull key data | |
---|---|
Thing type | 38 (decimal), 26 (hex) |
Appears in | Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | RSKU |
Class | Key Pickup |
Yellow skull key data | |
---|---|
Thing type | 39 (decimal), 27 (hex) |
Appears in | Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | YSKU |
Class | Key Pickup |
Stats for IWADs
Blue keycard
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 11 | 11 | 11 |
Doom II | 14 | 14 | 14 |
TNT: Evilution | 19 | 19 | 19 |
Plutonia | 11 | 11 | 11 |
Red keycard
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 7 | 7 | 7 |
Doom II | 11 | 11 | 11 |
TNT: Evilution | 18 | 18 | 18 |
Plutonia | 7 | 7 | 7 |
Yellow keycard
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 9 | 9 | 9 |
Doom II | 9 | 9 | 9 |
TNT: Evilution | 13 | 13 | 13 |
Plutonia | 8 | 8 | 8 |
Blue skull key
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 15 | 15 | 15 |
Doom II | 8 | 8 | 8 |
TNT: Evilution | 7 | 7 | 7 |
Plutonia | 11 | 11 | 11 |
Red skull key
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 12 | 12 | 12 |
Doom II | 8 | 8 | 8 |
TNT: Evilution | 10 | 10 | 10 |
Plutonia | 12 | 12 | 12 |
Yellow skull key
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 11 | 11 | 11 |
Doom II | 8 | 8 | 8 |
TNT: Evilution | 8 | 8 | 8 |
Plutonia | 14 | 14 | 14 |
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |