Difference between revisions of "Knee-Deep in the Dead"

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'''Knee-Deep in the Dead''' is the first episode in [[Doom]]/[[Ultimate Doom]], and the only episode in the [[shareware]] version. The episode takes place in the [[UAC]] installations on [[Phobos]], one of the moons of Mars.
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[[Image:Episode1_intermission.png|thumb|256px|The [[intermission screen]] with a visual presentation of all the Knee-Deep in the Dead levels.]]
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'''Knee-Deep in the Dead''' is the first episode in [[Doom]]/[[Ultimate Doom]], and the only episode in the [[shareware]] version. The episode takes place in the [[UAC]] installations on [[Phobos]], one of the moons of [[Mars]].
  
Designed mainly by [[John Romero]], the levels have a unique graphical style characterized by extensive use of [[STAR]] textures, large amounts of highly saturated brown and green in general, and a misty, mountainous skyline.
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Designed mainly by [[John Romero]], the levels have a unique graphical style characterized by extensive use of [[STAR]] [[texture]]s, large amounts of highly saturated brown and green in general, and a misty, mountainous skyline.
  
Because of Episode 1's singular inclusion in the Doom shareware version, as well as [[John Romero]]'s skilled level design, the Episode 1 style levels have become one of the most popular and easily recognizable Doom design themes. Fan-made levels utilizing exclusively Episode 1 textures, and often emulating Episode 1's play style, are commonly referred to as [[techbase]] levels.
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Because of Episode 1's singular inclusion in the Doom shareware version, the Episode 1 style levels have become one of the most popular and easily recognizable Doom design themes. Fan-made levels utilizing exclusively Episode 1 textures, and often emulating Episode 1's play style, are commonly referred to as [[STAR|techbase]] levels.
  
 
== Story ==
 
== Story ==
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{{UD episodes}}
 
{{UD episodes}}
* [[E1M1: Hangar (Doom)|E1M1: Hangar]]
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* [[E1M1: Hangar (Doom)|E1M1: Hangar]] ''(Exit to secret level; [[Xbox]] only)''
 
* [[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]]
 
* [[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]]
 
* [[E1M3: Toxin Refinery (Doom)|E1M3: Toxin Refinery]] ''(Exit to secret level)''
 
* [[E1M3: Toxin Refinery (Doom)|E1M3: Toxin Refinery]] ''(Exit to secret level)''
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* [[E1M6: Central Processing (Doom)|E1M6: Central Processing]]
 
* [[E1M6: Central Processing (Doom)|E1M6: Central Processing]]
 
* [[E1M7: Computer Station (Doom)|E1M7: Computer Station]]
 
* [[E1M7: Computer Station (Doom)|E1M7: Computer Station]]
* [[E1M8: Phobos Anomaly (Doom)|E1M8: Phobos Anomaly]] ''([[Baron of Hell|Barons of Hell]] are bosses)''
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* [[E1M8: Phobos Anomaly (Doom)|E1M8: Phobos Anomaly]] ''([[Baron of Hell|Barons of Hell]] are [[boss|bosses]])''
* [[E1M9: Military Base (Doom)|E1M9: Military Base]] ''(Secret level)''
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* [[E1M9: Military Base (Doom)|E1M9: Military Base]] ''(Secret level)''  
* [[E1M10: Sewers (Doom)|E1M10: Sewers]] ''(Secret level; [[Xbox]] only)''
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* [[E1M10: Sewers (Xbox Doom)|E1M10: Sewers]] ''(Secret level; [[Xbox]] only)''
  
 
== Speedrunning ==
 
== Speedrunning ==
 
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{{Compet-n}}
 
===Routes and tricks===
 
===Routes and tricks===
The majority of single-map strategies also work in episode runs, although the most hazardous tricks (such as [[rocket jumping]] on E1M4) are avoided even in [[Compet-N]] recordings, for reasons of simple arithmetic.  First, whereas a single-level recording almost always finishes under 50% health, one cannot survive seven or eight consecutive levels without adopting a more conservative approach, or at least making a lot of detours to [[health]] pickups.  Second, even world-class players sometimes need hundreds of trials to meet their own standard of quality for a given map, and that number would grow exponentially with the number of maps in a run, if exactly the same routes were used.
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The majority of single-map strategies also work in episode runs, although the most hazardous tricks (such as [[rocket jumping]] on E1M4) are avoided even in [[Compet-N]] recordings, for reasons of simple arithmetic.  First, whereas a single-level recording almost always finishes under 50% [[health]], one cannot survive seven or eight consecutive levels without adopting a more conservative approach, or at least making a lot of detours to health pickups.  Second, even world-class players sometimes need hundreds of trials to meet their own standard of quality for a given map, and that number would grow exponentially with the number of maps in a run, if exactly the same routes were used.
  
 
See the individual walkthroughs above for specific tips.
 
See the individual walkthroughs above for specific tips.
  
 
===Current records===
 
===Current records===
The Compet-N records for the episode are:
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The [[Compet-N]] records for the episode are:
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|UV Episode||05:00||[[Drew "stx-Vile" DeVore]]||2005-04-02||{{competnftp|doom/movie/ep1-0500.zip|ep1-0500.zip}}||
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|[[UV speed|UV episode]]||05:00||[[Drew DeVore (stx-Vile)]]||2005-04-02||{{competnftp|doom/movie/ep1-0500.zip|ep1-0500.zip}}||
 
|-
 
|-
|NM Episode||06:46||[[Drew "stx-Vile" DeVore]]||2003-03-03||{{competnftp|doom/movie/e1nm0646.zip|e1nm0646.zip}}||
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|[[NM speed|NM episode]]||06:46||[[Drew DeVore (stx-Vile)]]||2003-03-03||{{competnftp|doom/movie/e1nm0646.zip|e1nm0646.zip}}||
 
|-
 
|-
|UV Max Episode||18:18||[[Drew "stx-Vile" DeVore]]||2002-07-31||{{competnftp|doom/movie/ep1-1818.zip|ep1-1818.zip}}||
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|[[UV max|UV max episode]]||18:18||[[Drew DeVore (stx-Vile)]]||2002-07-31||{{competnftp|doom/movie/ep1-1818.zip|ep1-1818.zip}}||
 
|-
 
|-
|NS Episode||11:03||[[Drew "stx-Vile" DeVore]]||2002-05-02||{{competnftp|doom/movie/e1ns1103.zip|e1ns1103.zip}}||
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|[[NM100S|NS episode]]||10:27||[[Laurent Sebellin (Squonk)]]||2008-10-11||{{competnftp|doom/movie/e1ns1027.zip|e1ns1027.zip}}||
 
|-
 
|-
|UV -fast Episode||24:45||[[Radek Pecka]]||2001-03-20||{{competnftp|doom/movie/e1fa2445.zip|e1fa2445.zip}}||
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|[[UV -fast|UV -fast episode]]||24:45||[[Radek Pecka]]||2001-03-20||{{competnftp|doom/movie/e1fa2445.zip|e1fa2445.zip}}||
 
|}
 
|}
  
== Shareware download ==
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''The data was last verified in its entirety on December 6, 2014.''
 +
 
 +
== External links ==
  
* {{idgames|id=7053|title=Doom shareware IWAD with the Doom 95 engine}}
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*{{idgames|id=7043|title=Doom shareware version for DOS}}
* {{idgames|id=7043|title=Doom shareware IWAD with the vanilla Doom engine}}
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*{{idgames|id=7053|title=Doom shareware version for Windows 95}}
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*[http://www.newgrounds.com/portal/view/470460 Doom 1] on {{wp|Newgrounds}} ([[shareware]] version of Doom in Flash)
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* {{competnmap|1|161|Knee-Deep in the Dead}}
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* {{dsda|id=947|mapid=110|title=Knee-Deep in the Dead episode runs}}
  
 
[[Category:Episodes]]
 
[[Category:Episodes]]

Revision as of 08:34, 15 January 2019

The intermission screen with a visual presentation of all the Knee-Deep in the Dead levels.

Knee-Deep in the Dead is the first episode in Doom/Ultimate Doom, and the only episode in the shareware version. The episode takes place in the UAC installations on Phobos, one of the moons of Mars.

Designed mainly by John Romero, the levels have a unique graphical style characterized by extensive use of STAR textures, large amounts of highly saturated brown and green in general, and a misty, mountainous skyline.

Because of Episode 1's singular inclusion in the Doom shareware version, the Episode 1 style levels have become one of the most popular and easily recognizable Doom design themes. Fan-made levels utilizing exclusively Episode 1 textures, and often emulating Episode 1's play style, are commonly referred to as techbase levels.

Story

Spoiler Warning: Plot details follow.

His fellow Marines dead or possessed, the Doomguy must fight his way through the various UAC buildings, each overrun by demons and zombies. Finally, he reaches the Anomaly, the portal to the interdimensional gateway between Phobos and Deimos, and there defeats the powerful Barons who guard it. Unfortunately, the only place to go next is through the gateway to Deimos, which is even more strongly controlled by the forces of Hell.

Spoilers end here.

Levels

Ultimate Doom episodes

Speedrunning

IWADs
PWADs

Routes and tricks

The majority of single-map strategies also work in episode runs, although the most hazardous tricks (such as rocket jumping on E1M4) are avoided even in Compet-N recordings, for reasons of simple arithmetic. First, whereas a single-level recording almost always finishes under 50% health, one cannot survive seven or eight consecutive levels without adopting a more conservative approach, or at least making a lot of detours to health pickups. Second, even world-class players sometimes need hundreds of trials to meet their own standard of quality for a given map, and that number would grow exponentially with the number of maps in a run, if exactly the same routes were used.

See the individual walkthroughs above for specific tips.

Current records

The Compet-N records for the episode are:

Run Time Player Date File Notes
UV episode 05:00 Drew DeVore (stx-Vile) 2005-04-02 ep1-0500.zip
NM episode 06:46 Drew DeVore (stx-Vile) 2003-03-03 e1nm0646.zip
UV max episode 18:18 Drew DeVore (stx-Vile) 2002-07-31 ep1-1818.zip
NS episode 10:27 Laurent Sebellin (Squonk) 2008-10-11 e1ns1027.zip
UV -fast episode 24:45 Radek Pecka 2001-03-20 e1fa2445.zip

The data was last verified in its entirety on December 6, 2014.

External links