Difference between revisions of "Knee-Deep in the Dead"

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* [[E1M8: Phobos Anomaly (Doom)|E1M8: Phobos Anomaly]] ''([[Baron of Hell|Barons of Hell]] are bosses)''
 
* [[E1M8: Phobos Anomaly (Doom)|E1M8: Phobos Anomaly]] ''([[Baron of Hell|Barons of Hell]] are bosses)''
 
* [[E1M9: Military Base (Doom)|E1M9: Military Base]] ''(Secret level)''
 
* [[E1M9: Military Base (Doom)|E1M9: Military Base]] ''(Secret level)''
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* [[E1M10: Sewers (Doom)|E1M10: Sewers]] ''(Secret level; Xbox only)''
  
 
== Speedrunning ==
 
== Speedrunning ==

Revision as of 02:50, 28 June 2007

Knee-Deep in the Dead is the first episode in Doom/Ultimate Doom, and the only episode in the shareware version. The episode takes place in the UAC installations on Phobos, one of the moons of Mars.

Designed mainly by John Romero, the levels have a unique graphical style characterized by extensive use of STAR textures, large amounts of highly saturated brown and green in general, and a misty, mountainous skyline.

Because of Episode 1's singular inclusion in the Doom shareware version, as well as John Romero's skilled level design, the Episode 1 style levels have become one of the most popular and easily recognizable Doom design themes. Fan-made levels utilizing exclusively Episode 1 textures, and often emulating Episode 1's play style, are commonly referred to as techbase levels.

Story

Spoiler Warning: Plot details follow.

His fellow Marines dead or possessed, the Doomguy must fight his way through the various UAC buildings, each overrun by demons and zombies. Finally, he reaches the Anomaly, the portal to the interdimensional gateway between Phobos and Deimos, and there defeats the powerful Barons who guard it. Unfortunately, the only place to go next is through the gateway to Deimos, which is even more strongly controlled by the forces of Hell.

Spoilers end here.

Levels

Ultimate Doom episodes

Speedrunning

Routes and tricks

The majority of single-map strategies also work in episode runs, although the most hazardous tricks (like rocket jumping on E1M4) are avoided even in Compet-N recordings, lest the player achieve several exceptional level times and then die because he ignored too many health pickups. See the individual walkthroughs above for specific tips.

Current records

The Compet-N records for the episode are:

Run Time Player Date File Notes
UV Episode 05:00 Drew "stx-Vile" DeVore 2005-04-02 ep1-0500.zip
NM Episode 06:46 Drew "stx-Vile" DeVore 2003-03-03 e1nm0646.zip
UV Max Episode 18:18 Drew "stx-Vile" DeVore 2002-07-31 ep1-1818.zip
NS Episode 11:03 Drew "stx-Vile" DeVore 2002-05-02 e1ns1103.zip
UV -fast Episode 24:45 Radek Pecka 2001-03-20 e1fa2445.zip

Shareware download