Difference between revisions of "LZDoom"
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− | '''LZDoom''' is a {{wp|Fork (software development)|fork}} of the [[GZDoom]] [[source port]] centered around lower end | + | '''LZDoom''' is a {{wp|Fork (software development)|fork}} of the [[GZDoom]] [[source port]] centered around lower-end computers by [[Diego Antonio de Membiela Sánchez (drfrag)|drfrag]]. LZDoom follows GZDoom's feature set and has a few enhancements of its own. It employs an {{wp|OpenGL 2}} based renderer, as GZDoom moved away to {{wp|OpenGL|OpenGL 3}} as a hardware requirement. LZDoom targets users still running with OpenGL 2.1 compatible graphics cards but who want to stay in touch with the latest in GZDoom development. |
==History== | ==History== | ||
− | LZDoom was originally started as another legacy oriented build of GZDoom, built around version 3.3. Eventually, another one of drfrag's ports, [[GZDoom Vintage]] was merged into the existing codebase to create one new unified port under the same name. The first version of LZDoom as result of this | + | LZDoom was originally started as another legacy oriented build of GZDoom, built around version 3.3. Eventually, another one of drfrag's ports, [[GZDoom Vintage]] was merged into the existing codebase to create one new unified port under the same name. The first version of LZDoom as result of this merging was version 3.82, released on July 19, 2019, seven days after the last Vintage release. |
==Future developments== | ==Future developments== |
Revision as of 15:04, 20 April 2021
LZDoom | |
Codebase | GZDoom 3.3, GZDoom Vintage 3.8.2 |
---|---|
Developer(s) | drfrag |
Initial release | 3.51b1 (2018-09-30, 5 years ago) |
Latest release | 3.88b (2022-02-26, 2 years ago) |
Development status | Active |
Written in | C++ |
Target Platform | Cross-Platform |
Available in | English (United States) |
License | GNU General Public License v3 |
LZDoom is a fork of the GZDoom source port centered around lower-end computers by drfrag. LZDoom follows GZDoom's feature set and has a few enhancements of its own. It employs an OpenGL 2 based renderer, as GZDoom moved away to OpenGL 3 as a hardware requirement. LZDoom targets users still running with OpenGL 2.1 compatible graphics cards but who want to stay in touch with the latest in GZDoom development.
Contents
History
LZDoom was originally started as another legacy oriented build of GZDoom, built around version 3.3. Eventually, another one of drfrag's ports, GZDoom Vintage was merged into the existing codebase to create one new unified port under the same name. The first version of LZDoom as result of this merging was version 3.82, released on July 19, 2019, seven days after the last Vintage release.
Future developments
Starting from LZDoom 4.5.0, the port will move to a more recent GZDoom build, dropping the OpenGL 2.1 renderer altogether in favor of the SoftPoly II renderer, a full 3D polygonal renderer that runs on the CPU on a hardware accelerated backend.
Features
- All features from latest version of mainline GZDoom (ACS, ZScript, ZMusic etc)
- All ZDoom features
- Rudimentary support for Doom Legacy (To run existing Legacy mods like Ni'mRoD - IXNAY on the HOMBRE)
- Support for the DEHEXTRA standard
- OpenGL 2.1 based renderer (OpenGL 3.3+ recommended):
- Full 3D floors (including slopes)
- Reflective floors
- Dynamic lights, brightmaps, glowing flats, custom hardware shaders
- Quake II and Half-Life-style skyboxes in addition to regular ZDoom skyboxes
- Optional High-quality (HQnX) rescaling filters for graphics, sprites and textures
- MD2, MD3 and DMD model support
- 4 player splitscreen (LZDoom-exclusive)
- Options to switch between Direct3D 9 and DirectDraw rendering for software (Worldsim, backend)
- Several fixes to mods to maintain compatibility
Merged features from QZDoom
The QZDoom codebase enhancements partially also found their way into LZDoom, courtesy of Magnus Norddahl (dpJudas) and Rachael Alexanderson (Eruanna). These include:
- Polygonal, 3-point perspective truecolor software renderer (“Softpoly”)
- Truecolor support for the classic 2-point renderer
- Vulkan renderer backend
- Proper windowed mode support (i.e. you can freely resize the game window)
- Correct ZDoom software light mode for the hardware renderer
- High resolution correct version of the software fuzz, for both software and hardware renderers
External links
- LZDoom 3.87c binaries, hosted by GitHub
- LZDoom 3.86a binaries, hosted by GitHub
- LZDoom 3.85 binaries, hosted by GitHub
- LZDoom 3.84 binaries, hosted by GitHub
- LZDoom 3.83a binaries, hosted by GitHub
- LZDoom 3.82 binaries, hosted by GitHub
- LZDoom 3.61 beta 4 binaries, hosted by GitHub
- LZDoom 3.60 beta 2 binaries, hosted by GitHub
- LZDoom 3.51 beta 1 binaries, hosted by GitHub
- LZDoom Development thread at Doomworld
- LZDoom 3.87c thread
- LZDoom 3.86a thread
- LZDoom 3.85 thread
- LZDoom 3.84 thread
- LZDoom 3.83a thread
Source code genealogy | ||
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Based on | Name | Base for |
GZDoom 3.3 | LZDoom | Active |
GZDoom Vintage 3.8.2 |