Editing Lighting effects

From DoomWiki.org

Warning: You are not logged in. Your IP address will be recorded in this page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 18: Line 18:
 
The sector will glow between its brightness and the darkest connected sector's brightness. If all connected sectors have the same or higher brightness than the glowing sector, the sector's light will not glow.
 
The sector will glow between its brightness and the darkest connected sector's brightness. If all connected sectors have the same or higher brightness than the glowing sector, the sector's light will not glow.
  
In software rendering engines, the [[light diminishing|distance fading]] effect gives the sector's light the appearance of brightening away from the player and then darkening towards them; this effect becomes more pronounced the greater the difference between the brightness levels. Hardware rendering engines may handle this effect differently.
+
In software rendering engines, the distance fading effect gives the sector's light the appearance of brightening away from the player and then darkening towards them; this effect becomes more pronounced the greater the difference between the brightness levels. Hardware rendering engines may handle this effect differently.
  
 
===12: Slow strobe, synchronized===
 
===12: Slow strobe, synchronized===

All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use.
Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books.

This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present.

Cancel | Editing help (opens in new window)