Editing Lighting effects
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The sector will glow between its brightness and the darkest connected sector's brightness. If all connected sectors have the same or higher brightness than the glowing sector, the sector's light will not glow. | The sector will glow between its brightness and the darkest connected sector's brightness. If all connected sectors have the same or higher brightness than the glowing sector, the sector's light will not glow. | ||
− | In software rendering engines, the | + | In software rendering engines, the distance fading effect gives the sector's light the appearance of brightening away from the player and then darkening towards them; this effect becomes more pronounced the greater the difference between the brightness levels. Hardware rendering engines may handle this effect differently. |
===12: Slow strobe, synchronized=== | ===12: Slow strobe, synchronized=== |