Editing Limit removing

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In regard to the [[Doom engine]], '''limit removing''' refers to increasing or removing [[static limits]] inherent in the original executables and the [[Doom source code]], which can be considered [[Engine bug|bugs]] by players or [[WAD]] designers.
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In regard to the [[Doom engine]], '''limit removing''' refers to increasing or removing static limits inherent in the original executables and the [[Doom source code]], which can be considered [[Engine bug|bugs]] by players or [[WAD]] designers.
  
 
WAD designers sometimes describe their levels as requiring a limit removing engine.  Essentially, this means that the level uses no features which are not present in the [[Wikipedia:Vanilla software|vanilla]] Doom engine.  However, the level must usually still be run with a [[source port]], typically because the level is too detailed or large to run using the standard executables, as with it the game will eventually or immediately terminate or crash, or suffer from visual glitches or other anomalies.  Because the level does not use any extra features not available in the unmodified engine, players are free to use any of the many engines that raise Doom's inherent limits.
 
WAD designers sometimes describe their levels as requiring a limit removing engine.  Essentially, this means that the level uses no features which are not present in the [[Wikipedia:Vanilla software|vanilla]] Doom engine.  However, the level must usually still be run with a [[source port]], typically because the level is too detailed or large to run using the standard executables, as with it the game will eventually or immediately terminate or crash, or suffer from visual glitches or other anomalies.  Because the level does not use any extra features not available in the unmodified engine, players are free to use any of the many engines that raise Doom's inherent limits.

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