Difference between revisions of "Limit removing"
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The key limitations required in a limit removing source port are usually those of [[Visplane overflow]], the [[Venetian blind crash]] and the [[Visible sprites limit]]. | The key limitations required in a limit removing source port are usually those of [[Visplane overflow]], the [[Venetian blind crash]] and the [[Visible sprites limit]]. | ||
− | For a list of limit-removing source ports, see [[Category:Limit removing source ports]]. | + | For a list of limit-removing source ports, see [[:Category:Limit removing source ports]]. |
[[Category:Source ports]] | [[Category:Source ports]] |
Revision as of 11:46, 20 April 2006
A limit removing source port is a source port which removes the limits inherent in Vanilla Doom.
Level authors sometimes describe their levels as requiring a limit removing source port. Essentially, this means that the level uses no features which are not present in Vanilla Doom. However, the level must still be run in a source port, typically because the level is too detailed to run in Vanilla Doom: the limits in Vanilla Doom mean that the game will crash if this is attempted. Because the level uses no non-Vanilla features, players are free to use their prefered port to play the level (provided it removes the needed limits).
The key limitations required in a limit removing source port are usually those of Visplane overflow, the Venetian blind crash and the Visible sprites limit.
For a list of limit-removing source ports, see Category:Limit removing source ports.