Difference between revisions of "Line-based"
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− | + | Line-based is exactly what it sounds like; in a line-based editor, you construct the world around the player by drawing lines that snap to a grid (or not, your choice) and then you manually edit things like [[SIDEDEF]]s and [[SECTOR]]-references from there, the exception being [[DOOM Builder]]. | |
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+ | Some of line-based editors include: | ||
[http://www.doombuilder.com DOOM Builder] | [http://www.doombuilder.com DOOM Builder] | ||
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[http://mancubus.net/~slayer/slade SLADE (not necessarily line-based, though)] | [http://mancubus.net/~slayer/slade SLADE (not necessarily line-based, though)] | ||
− | [http://wouter.fov120.com/wadc/ WadC] | + | [http://wouter.fov120.com/wadc/ WadC] |
− | [http://www.3ddownloads.com/showfile.php3?file_id=7880 WADED] | + | [http://www.3ddownloads.com/showfile.php3?file_id=7880 WADED] |
Revision as of 04:20, 19 March 2005
Line-based is exactly what it sounds like; in a line-based editor, you construct the world around the player by drawing lines that snap to a grid (or not, your choice) and then you manually edit things like SIDEDEFs and SECTOR-references from there, the exception being DOOM Builder.
Some of line-based editors include: DOOM Builder