Editing Linedef type
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==Exits== | ==Exits== | ||
− | An exit linedef type ends the current level | + | An exit linedef type ends the current level bringing up the |
− | + | intermission screen with its report of kills/items/secrets or frags | |
− | in the case of | + | in the case of deathmatch. Obviously, none are retriggerable, and |
none require tags, since no sector is affected. | none require tags, since no sector is affected. | ||
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|- | |- | ||
|} | |} | ||
− | |||
==Teleporters== | ==Teleporters== | ||
A [[teleporter]] is a linedef that when crossed or switched makes the player or monster appear elsewhere in the level. There are only regular and extended teleporters, no generalized teleporters exist. Teleporters are the only direction sensitive walkover triggers in Doom (to allow them to be exited without teleporting again). They must be crossed from the first sidedef side in order to work. | A [[teleporter]] is a linedef that when crossed or switched makes the player or monster appear elsewhere in the level. There are only regular and extended teleporters, no generalized teleporters exist. Teleporters are the only direction sensitive walkover triggers in Doom (to allow them to be exited without teleporting again). They must be crossed from the first sidedef side in order to work. |