Editing Linedef type

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Various [[source port]]s also add additional linedef types. [[Boom]] in particular includes both the [[Doom]] linedef types (known here as "regular") and a selection of "extended" and "generalized" linedef types now supported by many modern [[source port]]s (see [[:Category:Boom compatible]]).
 
Various [[source port]]s also add additional linedef types. [[Boom]] in particular includes both the [[Doom]] linedef types (known here as "regular") and a selection of "extended" and "generalized" linedef types now supported by many modern [[source port]]s (see [[:Category:Boom compatible]]).
  
Additional information on linedef types can be found in the [[Unofficial Doom Specs]]. There is also [[Linedef types Python code|Python code]] for generating and decoding types.
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Additional information on linedef types can be found in the [[Unofficial Doom Specs]]. There is also [[Linedef types Python code|Python code for generating and decoding types]].
  
What follows is a complete table of linedef types throughout the [[Doom engine]] games and various source ports, followed by extensive detail on the functionality of linedef types. The latter is based on the document {{c|boomref.txt}} from the [[Boom]] source code distribution.
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What follows is a complete table of linedef types throughout the [[Doom engine]] games and various source ports, followed by extensive detail on the functionality of linedef types. The latter is based on the document <tt>boomref.txt</tt> from the [[Boom]] source code distribution.
  
 
==Table of all types==
 
==Table of all types==

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