Editing Linedef type

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* In Doom/Ultimate Doom, a secret exit on any level leads to the secret level for that episode, but a normal exit on that level always returns the player to the "next" level (E1M4, E2M6, E3M7, or E4M3 respectively). This can be exploited as a special effect in PWADs, causing the player to skip or repeat levels.
 
* In Doom/Ultimate Doom, a secret exit on any level leads to the secret level for that episode, but a normal exit on that level always returns the player to the "next" level (E1M4, E2M6, E3M7, or E4M3 respectively). This can be exploited as a special effect in PWADs, causing the player to skip or repeat levels.
* In Doom II, a secret exit can lead from MAP15 to MAP31 or from MAP31 to MAP32. If a secret exit is used in any other level, it instead resets the current level, unless the player entered the current level via <tt>-warp</tt> or <tt>idclev</tt>, in which case {{Dwforums|id=42392|title=he is taken to MAP01}}. A normal exit from MAP31 or MAP32 goes to MAP16.
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* In Doom II, a secret exit can lead from MAP15 to MAP31 or from MAP31 to MAP32. If a secret exit is used in any other level, it instead resets the current level, unless the player entered the current level via <tt>-warp</tt> or <tt>idclev</tt>, in which case he is taken to MAP01. [http://www.doomworld.com/vb/doom-editing/42392-go-to-secret-exit-linedef/] A normal exit from MAP31 or MAP32 goes to MAP16.
  
 
===Exit linedef types===
 
===Exit linedef types===

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