Editing Linedef type

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A crusher has a speed: slow, normal, fast, or turbo. The slower the
 
A crusher has a speed: slow, normal, fast, or turbo. The slower the
speed, the more damage the crusher does when crushing, simply through
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speed, the more damage the crusher does when crushing, simply thru
 
being applied longer. When a slow or normal crusher is moving down
 
being applied longer. When a slow or normal crusher is moving down
 
and encounters something to crush, it slows down even more, by a
 
and encounters something to crush, it slows down even more, by a
factor of 8. This persists until it reaches bottom of its stroke and
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factor of 8. This persists until it reaches bottom of stroke and
starts upward again. Fast and turbo crushers do not slow down.
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starts up again. Fast and turbo crushers do not slow down.
  
 
A crusher can be silent. The regular silent crusher makes platform
 
A crusher can be silent. The regular silent crusher makes platform
stop and start noises at the top and bottom of its stroke. The generalized
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stop and start noises at top and bottom of stroke. The generalized
 
silent crusher is completely quiet.
 
silent crusher is completely quiet.
  
 
A crusher linedef is provided to stop a crusher in its current
 
A crusher linedef is provided to stop a crusher in its current
position. Care should be taken that this does not lock the player out
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position. Care should be used that this does not lock the player out
of an area of the level if the crusher is too low to pass under. A crusher
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of an area of the level if the crusher is too low to pass. A crusher
can be restarted, but not changed, with any crusher-start linedef.
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can be restarted, but not changed, with any crusher linedef.
  
 
===Crusher linedef types===
 
===Crusher linedef types===

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