Difference between revisions of "List of books"
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| Osborne, Ian || [[Final Doom: Unauthorized Secrets]] || Prima Publishing || 1996 || 192 || ISBN 076150723X || ISBN 9780761507239 || <ref name="fdgs" group="snotes"/> | | Osborne, Ian || [[Final Doom: Unauthorized Secrets]] || Prima Publishing || 1996 || 192 || ISBN 076150723X || ISBN 9780761507239 || <ref name="fdgs" group="snotes"/> | ||
|- | |- | ||
− | | Osborne, Ian, Jem Roberts, and Nick Roberts || Doom 64: Official Game Secrets || Prima Publishing || 1997 || 95 || ISBN 0761511083 || ISBN 9780761511083 || | + | | Osborne, Ian, Jem Roberts, and Nick Roberts || [[Doom 64: Official Game Secrets]] || Prima Publishing || 1997 || 95 || ISBN 0761511083 || ISBN 9780761511083 || |
|- | |- | ||
| Prima Games || [[DOOM: Collector's Edition Guide]] || Prima Games || 2016 || 272 || ISBN 0744017254 || ISBN 9780744017250 || | | Prima Games || [[DOOM: Collector's Edition Guide]] || Prima Games || 2016 || 272 || ISBN 0744017254 || ISBN 9780744017250 || |
Revision as of 10:19, 17 October 2018
This article is a list of editing, fictional, non-fictional, programming, and strategy books focusing on the classic Doom series of games and closely related subjects, including later games in the Doom series such as Doom 3 and Doom (2016). Books about the classic Doom were popular in the early- to mid-nineties, at the height of Doom's popularity. Many included CD-ROMs with editing utilities, WAD files, game resources, graphical maps of the game levels, and other items of interest to players and editors. The shareware versions of the games were also a frequent pack-in.
Contents
Editing
Books on Doom editing focused primarily on teaching how to use various editing utilities, including map editors, DeHackEd, and creation of graphic and sound resources. These books virtually always include a CD with various Doom-oriented resources.
Author | Title | Publisher | Year | Pages | ISBN-10 | ISBN-13 | Notes |
---|---|---|---|---|---|---|---|
Bell, Joseph and David Skrede | Doom Construction Kit: Mastering and Modifying Doom, The | Waite Group | 1995 | 303 | ISBN 1571690034 | ISBN 9781571690036 | |
Benner, Steve | 3D Game Alchemy for Doom, Doom II, Heretic, and Hexen | Sams Publishing | 1996 | 758 | ISBN 0672309351 | ISBN 9780672309359 | [pnotes 1] |
Benner, Steve | Tricks of the Doom Gurus | Sams Publishing | 1995 | 886 | ISBN 0672307170 | ISBN 9780672307171 | |
Leukart, Hank | Doom Hacker's Guide, The | MIS:Press | 1995 | 299 | ISBN 1558284281 | ISBN 9781558284289 | [pnotes 2] |
Pantuso, Joe | Doom Game Editor, The | Wiley | 1995 | 256 | ISBN 0471121282 | ISBN 9780471121282 |
Notes
- ↑ 3D Game Alchemy is considered the second edition of Tricks of the Doom Gurus. A copy is included with the Level Master II compilation, as published by Macmillan Digital Publishing.
- ↑ Also published under an alternate title of Hank Leukart's Hacker's Guide to Doom.
Fiction
Doom in its various media has inspired novelizations by various authors.
Author | Title | Publisher | Year | Pages | ISBN-10 | ISBN-13 | Based on |
---|---|---|---|---|---|---|---|
Costello, Matthew | Doom 3: Maelstrom | Simon and Schuster | 2009 | 336 | ISBN 143915855X | ISBN 9781439158555 | Doom 3 |
Costello, Matthew | Doom 3: Worlds on Fire | Simon and Schuster | 2008 | 320 | ISBN 1439100101 | ISBN 9781439100103 | Doom 3 |
Gáspár, András | Doom - A pokol kapui | Valhalla Lodge | 1995 | 298 | ISBN 9638353740 | Classic Doom | |
Gáspár, András | Doom - Tisztítótűz | Valhalla Lodge | 1995 | 302 | ISBN 9638353791 | Classic Doom | |
Hugh, Dafydd ab and Brad Linaweaver | Doom: Hell on Earth | Pocket Star | 1995 | 256 | ISBN 067152562X | ISBN 9780671525620 | Classic Doom |
Hugh, Dafydd ab and Brad Linaweaver | Doom: Knee-Deep in the Dead | Simon and Schuster | 1995 | 256 | ISBN 0671525557 | ISBN 9780671525552 | Classic Doom |
Hugh, Dafydd ab and Brad Linaweaver | Doom: Endgame | Simon and Schuster | 1996 | 250 | ISBN 0671525662 | ISBN 9780671525668 | Classic Doom |
Hugh, Dafydd ab and Brad Linaweaver | Doom: Infernal Sky | Pocket Books | 1996 | 247 | ISBN 0671525638 | ISBN 9780671525637 | Classic Doom |
Shirley, John | Doom | Simon and Schuster | 2005 | 320 | ISBN 141652410X | ISBN 9781416524106 | Doom motion picture |
Non-Fiction
The non-fictional books below address the impact of Doom and its creators in a real-world context.
Author | Title | Publisher | Year | Pages | ISBN-10 | ISBN-13 |
---|---|---|---|---|---|---|
id Software and Bethesda Softworks | Art of DOOM Limited Edition, The | Dark Horse Books | 2016 | 184 | ISBN 1506701221 | ISBN 9781506701226 |
id Software and Bethesda Softworks | Art of DOOM, The | Dark Horse Books | 2016 | 184 | ISBN 1616559349 | ISBN 9781616559342 |
Kent, Steven L. | Making of Doom 3, The | McGraw-Hill/Osborne | 2004 | 192 | ISBN 0072230525 | ISBN 9780072230529 |
Kushner, David | Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture | Random House | 2004 | 339 | ISBN 0812972155 | ISBN 9780812972153 |
Pinchbeck, Daniel | DOOM: SCARYDARKFAST | University of Michigan Press | 2013 | 198 | ISBN 0472051911 | ISBN 9780472051915 |
Programming
Books on programming took a technical point of view, focusing on entry-level programming and advanced topics. Such books usually only approached Wolfenstein 3D-level raycasting technology in their provided example implementations, as the binary space partitioning and screenspace clipping algorithms used by Doom were still practical trade secrets at the time. The focus on MS-DOS programming leaves these books something of an historical curiosity in the present day. These books almost always include a CD with resources, but are often aimed at the creation of a new game and may include extensive source code files.
Author | Title | Publisher | Year | Pages | ISBN-10 | ISBN-13 |
---|---|---|---|---|---|---|
LaMothe, André | Black Art of 3D Game Programming | Waite Group Press | 1995 | 1174 | ISBN 1571690042 | ISBN 9781571690043 |
LaMothe, André, John Ratcliff, and Denise Tyler | Tricks of the Game-Programming Gurus | Sams Publishing | 1994 | 746 | ISBN 0672305070 | ISBN 9780672305078 |
Lampton, Christopher | Gardens of Imagination | Waite Groupe Press | 1994 | 580 | ISBN 187873959X | ISBN 9781878739599 |
Strategy
Strategy guides focus on playing of the game, and may reveal the types of opposition, weapons and ammo, and secrets on each level, explaining how best in the author's opinion to progress through the game. Some of these books were given official status through publishing rights agreements with id Software, while others tout their "unofficial" status as a badge.
Notes
- ↑ Doom II Survival Guide is an abridged edition of Doom II: The Official Strategy Guide.
- ↑ Final Doom: Unauthorized Secrets is also known by an alternate title of Final Doom Game Secrets: Unauthorized, particularly in various ISBN databases. The book itself uses both titles in different locations.
- ↑ The Totally Unauthorized Guide to Heretic is also known by an alternate title of Official Guide to Heretic, which is not to be confused with Heretic: The Official Strategy Guide.