Difference between revisions of "Lost soul"

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Arguably one of the most frustrating enemies in the Doom games, Lost Souls float at a leisurely pace until they decide to attack, at which point they launch themselves towards the player at high speed. If they miss, they will continue careening through the air until they hit a wall or other object.
 
Arguably one of the most frustrating enemies in the Doom games, Lost Souls float at a leisurely pace until they decide to attack, at which point they launch themselves towards the player at high speed. If they miss, they will continue careening through the air until they hit a wall or other object.
  
Lost Souls are nearly always found in groups and the only lone Lost Soul found in the [[Classic Doom|classic Doom games]] is located in a secret area of [[E3M5: Unholy Cathedral (Doom)|E3M5]]. The Lost Soul is also the only monster in Doom that does not make any sound when it is alerted, sometimes surprising careless players.  
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It is uncommon to find a lost soul on its own — they are more often found in groups. The Lost Soul is also the only monster in Doom that does not make any sound when it is alerted, sometimes surprising careless players.
  
 
Lost Souls do not leave a corpse; they simply explode. However, there exists a [[thing]] type named "Lost Soul Corpse".  Despite this it is not possible for an [[Arch-Vile]] to resurrect a Lost Soul even if it is crushed as it does not have resurrection frames.
 
Lost Souls do not leave a corpse; they simply explode. However, there exists a [[thing]] type named "Lost Soul Corpse".  Despite this it is not possible for an [[Arch-Vile]] to resurrect a Lost Soul even if it is crushed as it does not have resurrection frames.

Revision as of 00:10, 12 March 2008

Lost souls in MAP20 of Doom II.

The Lost Soul is a flaming, flying skull first introduced in Doom's second episode, The Shores of Hell.

Doom II furthered the use of the Lost Soul by utilizing them as the projectile weapon of the new Pain Elemental monster. The Doom manual gave this description of Lost Souls:

"Dumb. Tough. Flies. On fire. 'Nuff said."

Combat characteristics

Arguably one of the most frustrating enemies in the Doom games, Lost Souls float at a leisurely pace until they decide to attack, at which point they launch themselves towards the player at high speed. If they miss, they will continue careening through the air until they hit a wall or other object.

It is uncommon to find a lost soul on its own — they are more often found in groups. The Lost Soul is also the only monster in Doom that does not make any sound when it is alerted, sometimes surprising careless players.

Lost Souls do not leave a corpse; they simply explode. However, there exists a thing type named "Lost Soul Corpse". Despite this it is not possible for an Arch-Vile to resurrect a Lost Soul even if it is crushed as it does not have resurrection frames.

The Lost Soul is the only monster in Doom unaffected by the -respawn switch (including the Nightmare! skill level).

Note that the Lost Soul sprite remains fullbright even in dark areas (this is a property of the monster, not the sprite).

In Doom II (and later in Ultimate Doom), Lost Souls were modified to no longer affect the player's kill score, so it is possible to achieve 100% kills without destroying any Lost Souls on a level. This was undoubtedly due to the addition of the Pain Elemental. Some source ports have reverted to the older score system.

Tactical analysis

The player can stop a Lost Soul's charge by shooting it while it is attacking. Because of their 100% pain chance, it is often safer to use the pistol, rather than the slower-fire shotgun, so the Lost Soul will not have enough time to retaliate. Also, Lost Souls will stop when they cross an object in their charge path, ie a shotgun or medikit, stopping them like they would a wall. Using rockets against groups of Lost Souls is definitely not recommended, as there exists the definite possibility of a Lost Soul suddenly flying towards you, causing one of your rockets to explode close to you, causing damage to yourself.

Notes

In the alpha versions of Doom, Lost Souls were grey, non-flaming and used a "psychic" attack, facing the victim and flashing for a moment, thus causing damage. These early Lost Souls left behind a pile of bones.

Data

Attributes
ID # 3006 (decimal), BBE (hex)
Hit points 100
Speed (normal)
 
Speed (attacking)
 
8 map units/frame
(46.7 map units/second)
20 map units/frame
(175.0 map units/second)
Width 32
Height 56
Reaction time 8
Pain chance 256 (100%)
Mass 50
Bits 16902
Bits list

1: Obstacle

2: Shootable

9: No Gravity

14: Floating

Sprites & sounds
Sprite name SKUL
Alert sound none
Action sound DSDMACT
Pain sound DSDMPAIN
Death sound DSFIRXPL
Melee attack
Damage 3-24
Sound DSSKLATK
File:SkulHistogram.png
Damage done by a Lost Soul's ramming attack

Appearance statistics

In classic Doom, the Lost Soul is first encountered on these maps:

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom E2M1: Deimos Anomaly E2M2: Containment Area E2M2: Containment Area
Doom II MAP05: The Waste Tunnels MAP05: The Waste Tunnels MAP05: The Waste Tunnels
TNT: Evilution MAP02: Human BBQ MAP02: Human BBQ MAP02: Human BBQ
Plutonia MAP02: Well of Souls MAP02: Well of Souls MAP02: Well of Souls

The IWADs contain the following numbers of Lost Souls:

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 109 203 323
Doom II 43 105 197
TNT: Evilution 141 181 264
Plutonia 44 48 47

Doom RPG

In Doom RPG, the Lost Soul appears as a class of monster. There are three variations, identified by color:

  • Phantom (green)
  • Lost Soul (normal colors)
  • Nightmare (blue)

Lost Souls can move three panels in a single turn instead of one, and will attack automatically once they are in an adjacent panel to the player, even if it has already moved. It attacks three times consecutively and can be damaged by the Fire Extinguisher.

Doom 64

These variations of the Lost Souls do not look much different except that their skulls look more realistic and there is only fire on the top of their skulls.

See also