Difference between revisions of "Lost soul (Doom Eternal)"
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{{Monster versions|disambig={{thisisabout|monster|doom5}}|doom1=Lost soul|doom3=Lost soul (Doom 3)|doom4=Lost soul (Doom 2016)}} | {{Monster versions|disambig={{thisisabout|monster|doom5}}|doom1=Lost soul|doom3=Lost soul (Doom 3)|doom4=Lost soul (Doom 2016)}} | ||
The '''lost soul''' returns as an [[monster|enemy]] in [[Doom Eternal]]. It can either spawn as an independent enemy or be spawned by the [[Pain elemental (Doom Eternal)|pain elemental]]. Pain elementals can throw the lost souls spawned by them like grenades. | The '''lost soul''' returns as an [[monster|enemy]] in [[Doom Eternal]]. It can either spawn as an independent enemy or be spawned by the [[Pain elemental (Doom Eternal)|pain elemental]]. Pain elementals can throw the lost souls spawned by them like grenades. | ||
==Tactical analysis== | ==Tactical analysis== | ||
− | As was the case in the previous game, lost souls are suicide attackers. Normally they drift aimlessly, but when they see the player their flames turn from blue to red and they fly at full speed at the player before self-destructing. Lost souls spawned by a [[Pain elemental (Doom Eternal)|pain elemental]] will immediately enter their aggressive state and will charge as soon as they are spawned. | + | As was the case in the previous game, lost souls are suicide attackers. Normally they drift aimlessly, but when they see the player their flames turn from blue to red and they fly at full speed at the player before self-destructing. They are fragile, with only 100 health. Lost souls spawned by a [[Pain elemental (Doom Eternal)|pain elemental]] will immediately enter their aggressive state and will charge as soon as they are spawned, and have a tenfold health reduction. |
Lost souls are unusually weak to the [[ice bomb]], and will be instantly killed instead of being frozen. The [[Combat shotgun (Doom Eternal)|combat shotgun]] is also effective, and as an added bonus it knocks the lost soul backwards, sending it flying uncontrollably until it hits a wall or another monster, at which point it will explode and damage anything nearby. | Lost souls are unusually weak to the [[ice bomb]], and will be instantly killed instead of being frozen. The [[Combat shotgun (Doom Eternal)|combat shotgun]] is also effective, and as an added bonus it knocks the lost soul backwards, sending it flying uncontrollably until it hits a wall or another monster, at which point it will explode and damage anything nearby. | ||
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==Gallery== | ==Gallery== | ||
− | <gallery> | + | <gallery mode="nolines" widths="250px" heights="141px"> |
viewerlostsoul1.jpg|Front view. | viewerlostsoul1.jpg|Front view. | ||
viewerlostsoul2.jpg|Side view. | viewerlostsoul2.jpg|Side view. | ||
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{{Doom Eternal monsters}} | {{Doom Eternal monsters}} | ||
+ | [[Category:Lost souls]] |
Latest revision as of 14:50, 18 August 2022
This article or section is a stub. Please help the Doom Wiki by adding to it. |
The lost soul returns as an enemy in Doom Eternal. It can either spawn as an independent enemy or be spawned by the pain elemental. Pain elementals can throw the lost souls spawned by them like grenades.
Tactical analysis[edit]
As was the case in the previous game, lost souls are suicide attackers. Normally they drift aimlessly, but when they see the player their flames turn from blue to red and they fly at full speed at the player before self-destructing. They are fragile, with only 100 health. Lost souls spawned by a pain elemental will immediately enter their aggressive state and will charge as soon as they are spawned, and have a tenfold health reduction.
Lost souls are unusually weak to the ice bomb, and will be instantly killed instead of being frozen. The combat shotgun is also effective, and as an added bonus it knocks the lost soul backwards, sending it flying uncontrollably until it hits a wall or another monster, at which point it will explode and damage anything nearby.
Lore[edit]
Lost souls are derived from the damned - the countless unfortunate mortals taken to Hell and forced to perform back-breaking slave labor for all eternity. Those of the damned who are no longer able to work due to maiming or dismemberment are sent to vile pits where their souls are extracted for later use; the damned souls who are lucky enough to escape after being extracted take a physical form as lost souls, being driven hopelessly insane in the process.
Haunted by fragmented memories of their mortal lives, lost souls roam mindlessly throughout the Hellscape, seeking something that will end their suffering with a final death.
Gallery[edit]
Monsters from Doom Eternal | ||
---|---|---|
Fodder: | Gargoyle • Imp • Lost soul • Maykr drone • Mecha zombie • Soldier (Blaster) • Soldier (Shield) • Zombies | |
Heavy: | Arachnotron • Cacodemon • Carcass • Cyber-mancubus • Dread knight • Hell knight • Mancubus • Pain elemental • Pinky • Prowler • Revenant • Spectre • Whiplash | |
Super Heavy: | Arch-vile • Baron of Hell • Doom hunter • Marauder • Tyrant | |
Ambient: | Buff totem • Cueball • Tentacle | |
Bosses: | Gladiator • Icon of Sin • Khan Maykr | |
Mechanics: | Empowered demon • Gore nest • Kalibas | |
Expansion - The Ancient Gods, Part One | Expansion - The Ancient Gods, Part Two | |
Fodder: | Screecher • Stone imp • Riot soldier | |
Heavy: | Blood Maykr • Whiplash spectre | Cursed prowler |
Super Heavy: | Armored baron | |
Ambient: | Spirit • Turret | Demonic trooper |
Bosses: | Samur Maykr • Trial of Maligog | The Dark Lord |