Difference between revisions of "Lost soul colliding with items"

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(Tweaks)
(Checked, might safely assume it applies to every item since rocket launchers, boxes of rockets and soul spheres all block the movement.)
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When charging forward, if a [[lost soul]] collides with an item, which is exempt from most collision checks, the lost soul will stop charging and start moving normally again as if nothing has happened. This is noticeable on [[E2M8: Tower of Babel]] in [[Doom]], where the player can hide behind the alcoves of items and effectively protect himself from the flaming skulls in the level.
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If a [[lost soul]] collides with any item while charging forward, the monster will stop and start moving normally again as if nothing had happened. It is due to the fact that items are exempt from most collision checks. A noticeable effect is on [[E2M8: Tower of Babel]] in [[Doom]], where the player can hide behind the alcoves of items and effectively protect himself from the flaming skulls in the level.
  
 
== External Links ==  
 
== External Links ==  

Revision as of 16:22, 9 September 2012

If a lost soul collides with any item while charging forward, the monster will stop and start moving normally again as if nothing had happened. It is due to the fact that items are exempt from most collision checks. A noticeable effect is on E2M8: Tower of Babel in Doom, where the player can hide behind the alcoves of items and effectively protect himself from the flaming skulls in the level.

External Links

Bug report thread at the ZDoom forums