Difference between revisions of "Lost soul colliding with items"
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− | If a [[lost soul]] collides with any item while charging forward, the monster will stop and start moving normally again as if nothing had happened. | + | If a [[lost soul]] collides with any item while charging forward, the monster will stop and start moving normally again as if nothing had happened. It is due to the fact that items are exempt from most collision checks. A noticeable effect is on [[E2M8: Tower of Babel]] in [[Doom]], where the player can hide behind the alcoves of items and effectively protect himself from the flaming skulls in the level. |
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− | A noticeable effect is on [[E2M8: Tower of Babel]] in [[Doom]], where the player can hide behind the alcoves of items and effectively protect himself from the flaming skulls in the level. | ||
== External Links == | == External Links == |
Revision as of 12:59, 10 September 2012
If a lost soul collides with any item while charging forward, the monster will stop and start moving normally again as if nothing had happened. It is due to the fact that items are exempt from most collision checks. A noticeable effect is on E2M8: Tower of Babel in Doom, where the player can hide behind the alcoves of items and effectively protect himself from the flaming skulls in the level.