Lost soul colliding with items

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Revision as of 12:59, 10 September 2012 by Unmaker (talk | contribs) (Undo revision 81766 by Unmaker (talk))


If a lost soul collides with any item while charging forward, the monster will stop and start moving normally again as if nothing had happened. It is due to the fact that items are exempt from most collision checks. A noticeable effect is on E2M8: Tower of Babel in Doom, where the player can hide behind the alcoves of items and effectively protect himself from the flaming skulls in the level.

External Links

Bug report thread at the ZDoom forums