Difference between revisions of "Lunatic"

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[checked revision][checked revision]
(add custom monsters - anyone know their names?)
(Monsters: They don't appear to be named, I'd go with something generic like "Plasma sergeant" and "Missile commando")
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== Content ==
 
== Content ==
 
===Monsters===
 
===Monsters===
Lunatic provides two custom, [[former human]]oid monsters, one replacing the [[Wolfenstein SS]] and the second replacing [[Commander Keen]].
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Lunatic provides two custom, [[former human]]oid monsters.
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The first is an edit of the [[sergeant]], and has 40 health. It is armed with a [[plasma rifle]] that fires three shots each time it pauses to shoot. This monster replaces the [[Wolfenstein SS]].
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The second monster, replacing [[Commander Keen]], is a modified [[chaingunner]] that has 75 health and attacks by launching a [[revenant]] missile from the large gun on its right arm. The missile retains the 50% chance of following the player.
  
 
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===Levels===
 
===Levels===
 
* [[MAP01: One Small Step... (Lunatic)|MAP01: One Small Step...]]
 
* [[MAP01: One Small Step... (Lunatic)|MAP01: One Small Step...]]

Revision as of 07:44, 13 April 2017

Lunatic
Title screen
Author Paul DeBruyne
Port Boom-compatible
IWAD Doom II
Year 2011
Link Doomworld/idgames

Lunatic is a five-level WAD for Doom II, created by Paul DeBruyne (skillsaw) and designed for source ports with Boom compatibility. It won one of the 2011 Cacowards.

Content

Monsters

Lunatic provides two custom, former humanoid monsters.

The first is an edit of the sergeant, and has 40 health. It is armed with a plasma rifle that fires three shots each time it pauses to shoot. This monster replaces the Wolfenstein SS. The second monster, replacing Commander Keen, is a modified chaingunner that has 75 health and attacks by launching a revenant missile from the large gun on its right arm. The missile retains the 50% chance of following the player.

External links