MAP01: A Walk In The Park (ASDOOMII)


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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: A Walk In The Park is the first map of ASDOOMII. It was designed by Andy Sheppard.


Map of A Walk In The Park
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Jumping onto the red key ledge opens up a door south of the red door leading to four shotgun guys, two heavy weapon dudes (not on easy skill), and a soul sphere. (sector 114)
  2. After going through the red door, turn right and go through two doors leading outside. At the western end of this area is a steep staircase leading up to a ledge with a super shotgun. Entering this ledge opens up a door to the north of the red door leading to a room with the same items as #1. (sector 112)
  3. East of the red door, take the door leading north to an outside area. In the west of this area is a secret door on the south wall (marked with a misaligned texture) leading to the room between the yellow doors. (sector 123)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.


Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 18)
  2. facing east. (thing 45)
  3. facing west. (thing 69)
  4. facing west. (thing 165)
  5. facing west. (thing 170)


Map data[edit]

Things 172
Vertices 1029*
Linedefs 1122
Sidedefs 574
Sectors 251
* The vertex count without the effect of node building is 891.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]