Difference between revisions of "MAP01: Abduction (Harmony)"

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{{Harmony Maps}}
 
{{map|slot=MAP01}}
 
{{map|slot=MAP01}}
{{Harmony Maps}}
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'''MAP01: Abduction''' is the first map of [[Harmony]]. It was designed by [[Thomas van der Velden (t.v.)]] and uses the [[music]] track "Mercury Stripes, Blue Mess" by Kyū. The [[par time]] defined in [[MAPINFO]] is 1:50.
'''MAP01: Abduction''' is the first map of [[Harmony]].
 
 
{{level stub}}
 
{{level stub}}
  
 
== Walkthrough ==
 
== Walkthrough ==
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[[File:Harmony MAP01 map.png|thumb|300x300px|Map of Abduction]]
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{{Map spots}}
  
 
===Essentials===
 
===Essentials===
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== Areas / screenshots ==
 
== Areas / screenshots ==
<gallery>
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<gallery mode=nolines widths=160px>
 
  |
 
  |
 
</gallery>
 
</gallery>
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== Deathmatch ==
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===Player spawns===
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This level contains four spawn points:
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# facing west. ('''thing 91''')
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# facing north-east. ('''thing 96''')
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# facing north. ('''thing 97''')
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# facing east. ('''thing 101''')
  
 
== Statistics ==
 
== Statistics ==
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===Map data===
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{{mapdata|
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  things=102|
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  vertexes=3159|
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  linedefs=2823|
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  sidedefs=4727|
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  sectors=374|
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  vertexbefore=2396}}
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===Things===
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This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
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<!-- {{Things}} requires extensive custom mapping -->
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== External links ==
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* {{dsda|id=2936|title=Harmony demos}}
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[[Category:Thomas van der Velden levels]]
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[[Category:Levels with extra equipment in co-op]]

Revision as of 06:46, 5 July 2019

Template:Harmony Maps

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Abduction is the first map of Harmony. It was designed by Thomas van der Velden (t.v.) and uses the music track "Mercury Stripes, Blue Mess" by Kyū. The par time defined in MAPINFO is 1:50.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Abduction
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Exit from the starting room and go left to get a computer area map hidden behind a table in another room. Grab the grenade as well and take care of the first Beastling that will appear from the air conduct. Dispose of the other few Beastlings and take the key. Go outside and take cover as some Followers will try to kill you. Get rid of them and take their shotguns then you can either go back inside the building by pressing a switch that will lower an elevator. Once inside, some Beastlings will attack you, shoot the explosive crates/barrels to kill them quickly and head left, where a prisoner, possibly Amira, will be seen, guarded by a Follower on top of an elevator. However when you approach laser bars will block your way and the elevator will lower. More guards will appear, including a Predator. Once outside head for the river, where there's a submarine which will submerge once you pick up the backpack. Follow the river's path until you find a ship guarded by Followers and Predators. Kill them, and open the boat door to finish the level.

Other points of interest

Secrets

  1. In the bathroom, one of the toilets is an elevator which leads to a secret with a Grenade launcher. Here, there is a hidden switch (sector 304) on one of the pillars that will lead to Secret #2.
  2. This secret is reachable via a lift in the small indentation next to the exit sign. The lift is concealed by two walls which need to be lowered with two hidden switches. The first hidden switch is found on a column inside of Secret #1. The second hidden switch is found after lowering a blood stained crate next to the elevator with the laser barrier in front of it. After activating both switches, ride the lift to the top, then jump and land on top of the highest crate to get Mega Armor and trigger the secret. (sector 22) One of the other crates beside it has a case of bullets.

Areas / screenshots

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing west. (thing 91)
  2. facing north-east. (thing 96)
  3. facing north. (thing 97)
  4. facing east. (thing 101)

Statistics

Map data

Things 102
Vertices 3159*
Linedefs 2823
Sidedefs 4727
Sectors 374
* The vertex count without the effect of node building is 2396.

Things

This level contains the following numbers of things per skill level:


External links