Difference between revisions of "MAP01: Back to Saturn X Radio Report (BTSX-E1)"
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===Secrets=== | ===Secrets=== | ||
− | # '''Sector 139:''' Upon first sight of the bridge (see screenshots below), turn right into the nukage to find an alcove containing a [[radiation suit]]. 'Use' the back wall, and it will lower to reveal a [[ | + | # '''Sector 139:''' Upon first sight of the bridge (see screenshots below), turn right into the nukage to find an alcove containing a [[radiation suit]]. 'Use' the back wall, and it will lower to reveal a [[green armor]]. |
# '''Sector 161:''' After crossing the bridge, go in to the short tunnel at the end of the area, containing a [[medikit]]. Go outside into the nukage area, and follow it round to a teleporter. You will be taken to an area containing a [[soulsphere]]. | # '''Sector 161:''' After crossing the bridge, go in to the short tunnel at the end of the area, containing a [[medikit]]. Go outside into the nukage area, and follow it round to a teleporter. You will be taken to an area containing a [[soulsphere]]. | ||
# '''Sector 465:''' There is a small room like a squashed hexagon, due north of the main building's entrance courtyard. The wall on the south-west side features an open panel with flickering light revealing exposed red wires or pipes. Take the nearby lift to reach the vantage point of the windows that surround this room, and shoot this panel. Then move to the west, and jump down a hole in the wall to the south. You arrive on a platform overlooking the nukage pool, and at the western end of the platform a teleport pad is now accessible. It leads to the wilderness north of the base. Note that getting back into the base will expose you to a massive teleportation-based ambush. | # '''Sector 465:''' There is a small room like a squashed hexagon, due north of the main building's entrance courtyard. The wall on the south-west side features an open panel with flickering light revealing exposed red wires or pipes. Take the nearby lift to reach the vantage point of the windows that surround this room, and shoot this panel. Then move to the west, and jump down a hole in the wall to the south. You arrive on a platform overlooking the nukage pool, and at the western end of the platform a teleport pad is now accessible. It leads to the wilderness north of the base. Note that getting back into the base will expose you to a massive teleportation-based ambush. |
Revision as of 07:28, 19 February 2017
Back to Saturn X E1 maps 01-08 |
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(01 - 08) |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: Back to Saturn X Radio Report is the first level of the first episode of Back to Saturn X. It was designed by Sarah Mancuso (esselfortium) and Richard Frei (Tarnsman), the former of whom composed the levels music track, "Entering". Beginning outside, the player enters a quite expansive station with a nukage river flowing through it, and finds the blue keycard which allows him to access the tram station and exit.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- Sector 139: Upon first sight of the bridge (see screenshots below), turn right into the nukage to find an alcove containing a radiation suit. 'Use' the back wall, and it will lower to reveal a green armor.
- Sector 161: After crossing the bridge, go in to the short tunnel at the end of the area, containing a medikit. Go outside into the nukage area, and follow it round to a teleporter. You will be taken to an area containing a soulsphere.
- Sector 465: There is a small room like a squashed hexagon, due north of the main building's entrance courtyard. The wall on the south-west side features an open panel with flickering light revealing exposed red wires or pipes. Take the nearby lift to reach the vantage point of the windows that surround this room, and shoot this panel. Then move to the west, and jump down a hole in the wall to the south. You arrive on a platform overlooking the nukage pool, and at the western end of the platform a teleport pad is now accessible. It leads to the wilderness north of the base. Note that getting back into the base will expose you to a massive teleportation-based ambush.
Bugs
Areas / screenshots
Speedrunning
The records for this map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 00:43 | Alexander McLaughlin (Cubeface) | 2014-09-01 | bt01p043.zip |
Last updated on September 9, 2014.
Deathmatch
Statistics
Map data
Things | 603 |
Vertices | 5750* |
Linedefs | 6048 |
Sidedefs | 8843 |
Sectors | 798 |
Things
This level contains the following numbers of things per skill level:
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