Difference between revisions of "MAP01: Back to Saturn X Radio Report (BTSX-E1)"

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===Secrets===
 
===Secrets===
# '''Sector 139:''' Upon first sight of the bridge (see screenshots below), turn right into the nukage to find an alcove containing a [[radiation suit]]. 'Use' the back wall, and it will lower to reveal a [[blue armor]].
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# '''Sector 139:''' Upon first sight of the bridge (see screenshots below), turn right into the nukage to find an alcove containing a [[radiation suit]]. 'Use' the back wall, and it will lower to reveal a [[green armor]].
 
# '''Sector 161:''' After crossing the bridge, go in to the short tunnel at the end of the area, containing a [[medikit]]. Go outside into the nukage area, and follow it round to a teleporter. You will be taken to an area containing a [[soulsphere]].
 
# '''Sector 161:''' After crossing the bridge, go in to the short tunnel at the end of the area, containing a [[medikit]]. Go outside into the nukage area, and follow it round to a teleporter. You will be taken to an area containing a [[soulsphere]].
 
# '''Sector 465:''' There is a small room like a squashed hexagon, due north of the main building's entrance courtyard. The wall on the south-west side features an open panel with flickering light revealing exposed red wires or pipes. Take the nearby lift to reach the vantage point of the windows that surround this room, and shoot this panel. Then move to the west, and jump down a hole in the wall to the south. You arrive on a platform overlooking the nukage pool, and at the western end of the platform a teleport pad is now accessible. It leads to the wilderness north of the base. Note that getting back into the base will expose you to a massive teleportation-based ambush.
 
# '''Sector 465:''' There is a small room like a squashed hexagon, due north of the main building's entrance courtyard. The wall on the south-west side features an open panel with flickering light revealing exposed red wires or pipes. Take the nearby lift to reach the vantage point of the windows that surround this room, and shoot this panel. Then move to the west, and jump down a hole in the wall to the south. You arrive on a platform overlooking the nukage pool, and at the western end of the platform a teleport pad is now accessible. It leads to the wilderness north of the base. Note that getting back into the base will expose you to a massive teleportation-based ambush.

Revision as of 07:28, 19 February 2017

Back to Saturn X E1 maps 01-08

(01 - 08)
09 10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Back to Saturn X Radio Report is the first level of the first episode of Back to Saturn X. It was designed by Sarah Mancuso (esselfortium) and Richard Frei (Tarnsman), the former of whom composed the levels music track, "Entering". Beginning outside, the player enters a quite expansive station with a nukage river flowing through it, and finds the blue keycard which allows him to access the tram station and exit.

Walkthrough

Map of Back to Saturn X Radio Report
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Sector 139: Upon first sight of the bridge (see screenshots below), turn right into the nukage to find an alcove containing a radiation suit. 'Use' the back wall, and it will lower to reveal a green armor.
  2. Sector 161: After crossing the bridge, go in to the short tunnel at the end of the area, containing a medikit. Go outside into the nukage area, and follow it round to a teleporter. You will be taken to an area containing a soulsphere.
  3. Sector 465: There is a small room like a squashed hexagon, due north of the main building's entrance courtyard. The wall on the south-west side features an open panel with flickering light revealing exposed red wires or pipes. Take the nearby lift to reach the vantage point of the windows that surround this room, and shoot this panel. Then move to the west, and jump down a hole in the wall to the south. You arrive on a platform overlooking the nukage pool, and at the western end of the platform a teleport pad is now accessible. It leads to the wilderness north of the base. Note that getting back into the base will expose you to a massive teleportation-based ambush.

Bugs

Areas / screenshots

Speedrunning

The records for this map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:43 Alexander McLaughlin (Cubeface) 2014-09-01 bt01p043.zip

Last updated on September 9, 2014.

Deathmatch

Statistics

Map data

Things 603
Vertices 5750*
Linedefs 6048
Sidedefs 8843
Sectors 798
* The vertex count without the effect of node building is 4938.

Things

This level contains the following numbers of things per skill level:

Technical Information

Inspiration and Development

Trivia

External links